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Thread: Poltergeist Spell

  1. #1
    Banned
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    Poltergeist Spell

    INFO
    Troops within the spell drop radius become invisible and are not attacked by defenses or heroes and do not activate the clan castle or activate traps. While invisible, incoming mortar shots do not damage these troops.
    STATS
    Radius of 4.
    Level 1, 2 seconds, 35000 gold
    Following upgrades at Lab Level 7
    Level 2, 2.5 seconds, 40000 gold
    Level 3, 3 seconds, 46000 gold
    Level 4, 3.5 seconds, 52000 gold
    WHY USE IT
    Even though the time is short, a few seconds invisible can give a hoard of archers enough time to take a mortar or wizard tower without n being shot, and allow air troops to take out air defenses and possibly inferno towers.
    Last edited by golfer20; September 8th, 2013 at 05:21 AM. Reason: Comment responses

  2. #2
    Centennial Club
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    Apr 2013
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    A bit overpowered

    Sounds basically like an invincibility spell of sorts. You drop it on a group of witches and they produce an endless stream of skeletons... And the witches can't be attacked... Especially if multiple spells are used. Creative but a bit overplowered
    IGN: Mar
    Clan: Destructors Farm

  3. #3
    Senior Member inkredible's Avatar
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    It is op with a couple of rage spells, i suggest you make the cost more so the cost of lv 2 upgrade is 45,000 and everytime you upgrade new troops can turn invisible for example
    lv1=barb, arch, gob, minion
    lv2=giant, wallbreaker, balloon
    lv3=hog rider, and so on

  4. #4
    Millennial Club RKO's Avatar
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    Using 5 of these can give a very long time of invisibility and with witches it would be completely op.
    ign: Alex
    Lvl: 132


  5. #5
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    Quote Originally Posted by RKO View Post
    Using 5 of these can give a very long time of invisibility and with witches it would be completely op.
    I think less time and more cost could work

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