View Poll Results: What do you think about the behemoth

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  • Good but too op

    8 72.73%
  • Good but too weak

    0 0%
  • Bad idea in general

    3 27.27%
  • Bad since too op

    0 0%
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Thread: DE troop: THe Behemoth!

  1. #1
    Millennial Club RKO's Avatar
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    DE troop: THe Behemoth!

    The Behemoth. Takes lots of hits, mediocre speed, great damage per second. A great addition for a lvl 6 dark barracks which would be great in high lvl gameplay. The Behemoth is a giant creature. Known as the king of creatures!

    Lvl 1 2
    Dps 100 110
    Hp 3000 3500
    Mp 16 16
    Training time 45min 45min
    Cost 400 DE 400 DE
    Housing space 30 30
    Upgrade cost N/A 100k DE

    He will target any building. Will do 2x to walls since he strikes while running. He while take 2x the damage against cannons (to take some of the OP away)

    Attachment 16316

    If you think its a good idea or a bad one please mention below. Thanks
    Last edited by RKO; September 4th, 2013 at 11:31 PM.
    ign: Alex
    Lvl: 132


  2. #2
    New Guy
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    I like the character name and images. Just don't see this being a unique addition that would affect strategies at all.

    I'm guessing future units will have to add something new to the equation rather than having very similar attacks / functions to current units.
    IGN: Idealists
    Clan:RastA couRagE
    Level: 100
    Townhall: 9

  3. #3
    Millennial Club RKO's Avatar
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    Quote Originally Posted by jmb23007 View Post
    I like the character name and images. Just don't see this being a unique addition that would affect strategies at all.

    I'm guessing future units will have to add something new to the equation rather than having very similar attacks / functions to current units.
    Im still trying to come up with something unique but most of the troops that they would bring in the game (that would follow the theme) are took. Im working on another one right now that is like nothing that has been shown before but i still have to work on some details .
    ign: Alex
    Lvl: 132


  4. #4
    Pro Member Supergoji18's Avatar
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    Take the weakness to the cannon away. This troop is far from OP, so it doesn't need a nerf.

    I think a more unique ability would be that it does a running charge at the building it attacks as its first strike. This attack will do 2x the normal damage. From then on the rest of its attacks will do regular damage until it goes to the next target and does the running charge again.
    IGN: Eric the Red
    Level: 100
    TH: 9
    Struggling to find resources

  5. #5
    Millennial Club RKO's Avatar
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    Quote Originally Posted by Supergoji18 View Post
    Take the weakness to the cannon away. This troop is far from OP, so it doesn't need a nerf.

    I think a more unique ability would be that it does a running charge at the building it attacks as its first strike. This attack will do 2x the normal damage. From then on the rest of its attacks will do regular damage until it goes to the next target and does the running charge again.
    Could be a good idea maybe it could have a 10% chance of making 2x damage on a defence. A 1rst attack double damage sounds good too!
    ign: Alex
    Lvl: 132


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