Posting for my clan mate.
What would be the best strategy to 3* this base mates? with those core dead zones i dont think Valk will be an good option, i may b wrong,
My friend has max war troops for Th9 & 25+ AQ n BK
Thanks in Advance
Posting for my clan mate.
What would be the best strategy to 3* this base mates? with those core dead zones i dont think Valk will be an good option, i may b wrong,
My friend has max war troops for Th9 & 25+ AQ n BK
Thanks in Advance
Here is what I would do
HPHB
Army comp:: 3 Pekka, 3 Healers, 4 Wiz, 2 Baby drags for funneling, 13 Hogs, 2 Archers.
Bowlers in CC
Spell:: 2 Heal, 2 Rage, 1 Poison (+1poison in cc)
Drop Babydrags near red arrow to take out those army camps and builder's hut.
Drop all 3 pekkas at Elixir storage and Healers right after the pekka. The pekka's should go to Gold storage and then enter the base.
When u see the walls about to be broken, drop ur heroes, few wiz and bowlers .
Drop poison on Queen and CC troop. Rage pekka+healer.
U should drop the second rage as soon as the first one fades away.
The bowlers,pekka should be able to take out the xbow near TH and some defenses.
When u see a good number of defenses r destroyed, start dropping ur hogs along the blue arrow surgically.
Use ur heals when needed.
Drop the rest wiz and archers to clean up buildings.
Congratulations, u got a 3 stars.
I would use LavaLoon and a killsquad. Can be a hit and miss though.
- 14 Balloons
- 6 Wizards
- 3 Minions
- 1 Golem
- 3 Lava Hounds
- 1 Heal Spell
- 1 Rage Spell
- 1 Jump Spell
- 3 Haste Spells
CC:
- 6 Bowlers
- 1 Poison Spell
I would either attack from the North West, or from the North. The aim is to take out two of the air defences and the Clan Castle troops with your killsquad. You'd put a couple of wizards down to clear a few bulidings, and leave a path to where you want to go in. Then, the Golem would go down, as well as the jump spell, overlapping walls so that you can get into both compartments of the air defences(of the two you choose). Next, the rest of the Wizards, the CC Bowlers, the King and the Queen go in. You need to make sure they will go inside. Then, when the opponent's CC troops come out, the Poison goes down. The Rage Spell is also used with the killsquad, to make sure they do enough damage to get the two air defences.
Once the killsquad has been deployed, and the two air defences have been destroyed (hopefully, a couple of times I've only taken out one, which can make this one star), you can put in two Lava Hounds at one air defence, and about ten Balloons nearby, some of them on other air-attacking buildings. The, as they make their way towards the last air defence, the other Lava Hound is placed, as well as the last Balloons. The Heal Spell and the Haste Spells are used on the Balloons, when needed. Then the minions go in to help clear up.
So that's what I would do. Can need some practice, but once you've got the hang of it, it's great fun to do. Good luck to your clan mate!
Level 156 - Town Hall 11
BH7
Clan: Karma Rising
TH9 25.1.16 TH10 1.8.17 TH!! 17.9.18