As far as your comment about CWL, I agree, it should already be th10+, and I would be surprised if it didn't go there once th12 comes out, if not sooner.
So SOD, I think that it's time for you to invite somebody to your clan so that he can bear witness to the "many" 3* th9 on max th9 war attacks without any heroes that you claim to be achieving.
Last edited by MossackFonseca; 1 Week Ago at 04:48 AM.
This post demonstrates how much more difficult base design is than attack planning.
Base design requires mastery while attack planning requires lower levels of proficiency gained mostly through repetition and a relatively loose understanding of key objectives.
There are players and teams focused on base design who are capable of building max TH9 bases that most players will be hard pressed to 3 star with popular meta 1 and 2 phased attacks, especially on fresh hits and at OP hit rate.
Leader of Casimir Effect and Legend
Clan Description: Lv11 War Clan
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My roster pulls tons of maxed TH9s, just that we have the infernos to stop their 30/30. We are always on the inferno side in the infernos vs heroes debate.
The best bases are dipped, 10 bowlers and any TH9 base is done, regardless of what heroes the attacker has, only skill needed. Most common bases can be easily bowler-walked by a TH9, those anti-3 with ADs on one side of the base are easy meat to this strategy. Then once 2 ADs are down, send 3 hounds and heal spells to win the base. Sometimes you can't do that so a zapquake is needed, but heal spells dominate as well. Sometimes cc hog+heal can take out an AD easily and lure cc at the same time.
Enemies tend to copy cwl bases, so not many are easy pushovers as you might think. But even the best cwl bases have glaring weaknesses, they expect to be hit by a particular army from a particular direction. We just spam penta on most bases and we can easily get many 3 stars before the hard hitters use those scouts to tailor 3 star attacks
Who says engineers have no skill? To compensate for no heroes, I'd wager that more skill is needed
Last edited by SinOfDusk; 1 Week Ago at 06:26 AM.
GG 2.00bil, EE 2.00bil, HH 10mil
Maxed heroes, maxed walls, maxed defenses
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My life is in the mercy of the scoundrel who chooses to put me in a passion ~John Hunter
I would have to agree with most of what's being said however, Loons are OP at TH9.
They are also the predominant 3 star attack strategy at TH10 too.
But not everybody is comfortable with using loons because of the 1 star risks involved, which I'm sure effects decision making for many clans.
M8, r u sure uve got it the right way round? Offence is srsly UNDERPOWERED at TH10 and below, its the TH11's who have offence so OP, that they can 3 star other TH11s ez
We have th11 through 9 all running lavaloons, kill squads or not. The bottom end is duplicated, so not much fear there: someone else can pick up.
On the top end, however, we have to think seriously whether we are going for 2 stars or 3. And a two-star strategy almost always calls for a lower-risk ground attack.
If your clan can guarantee three stars hitting across the aisle, well, you're better than we are and deserve all your wins.
I still feel that level 12 archer towers should be dropped to TH9. It aids in the balance of that TH level, possibly the level 8 wizard tower.
I'd love to see some replays of these automatic TH9 3* with loons. I notice both players saying it's an automatic kill are in engineered clans, so probably not seeing the same quite the same bases as others are.
I do think loons are OP, but it's not an automatic kill against a modern base. If the airdef is laid out in anything resembling a rectangle then the base is a year out of date and asking to be looned - but current TH9 bases aren't so simple. We had 3 clans recently who literally did spam lavaloon on every single one of our TH9s and 9.5s. One of those clans only lost by 5*. Another was down 8* and the last was in double digits. Not great results in a 30v war!
We've also had a couple of clans do QW + valks for every single attack at TH9/9.5. That's actually had better results they're able to clear all the TH9s barring one engineered base (and they probably did use some 9.5s on 9s).