View Poll Results: Good Idea or no?

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  • Good Idea

    240 60.00%
  • Okay Idea

    114 28.50%
  • Bad Idea

    46 11.50%
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Thread: HYDRA- New Dark Elixer Troop

  1. #121
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    Quote Originally Posted by Noahbear44 View Post
    Hi everyone!

    Here's a great new troop idea.

    Dark Elixir troop- Ghost
    Training Cost- 500 Dark Elixir
    Hit points- 2500
    Damage per second- 75
    Movement speed- 35
    Favorite Target- Town Halls/ Dark Elixir Collectors and Storage
    Damage type- Single Target
    Housing space- 35
    Training time- 25min.
    __________________________________________________ ________________________________________________

    Hope u like the Idea!!!

    Tell me what u think about the idea!!!
    I don't like that idea. I don't see ghost as something that fits in with the theme of the game.

  2. #122
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    Quote Originally Posted by zombie View Post
    YOU Stole this idea from 1st the game minecraft twilight forest mod
    and 2nd you stole the idea from(i'm not sure if this is true)the book Percy jackson
    With that logic, clash of clans stole archers, barbarians, goblins, giants, dragon, and pretty much everything else in the game.

  3. #123
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    Quote Originally Posted by n3wt0th1s View Post
    Animals get faster while experiencing major fear, the fear (of death as an example) triggers
    the animals will to live which triggers an adrenaline rush. You were right as pain triggers the animals will to live.
    It's adrenaline the fight or flight hormone.

  4. #124
    Senior Member SpicyMooseSpit's Avatar
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    Quote Originally Posted by SpicyMooseSpit View Post
    Alright guys, thank you all for the insurmountable amount of feedback. Here are the final stats for the HYDRA!!!
    Please vote for this idea so that more people can see it and also that maybe (hopefully) someone in Supercell sees this and decides to implement it in the game!!!

    Housing Space: 20
    Preferred Target: Any
    Movement Speed: 14
    Attack Speed: .5 s
    Training Time: 35 Minutes


    Lvl 1

    Dark Elixer Cost:
    330
    Health: 900
    DPS: at Full Health 160 dps, 2/3 health 220 dps, 1/3 health 300 dps
    Damage per attack: at full health 80, 2/3 health 110, 1/3 health 150


    Lvl 2

    Dark Elixer Cost: 360
    Health: 975
    DMG: at Full Health 165 dps, 2/3 health 230 dps, 1/3 health 315 dps
    Damage per attack: at full health 82.5, 2/3 health 115, 1/3 health 157.5

    Lvl 3

    Dark Elixer Cost: 390
    Health: 1050
    DMG: at full health 171 dps, 2/3 health 242 dps, 1/3 health 335 dps
    Damage per attack: at full health 85.5, 2/3 health 121, 1/3 health 167.5

    Lvl 4

    Dark Elixer Cost
    : 410
    Health: 1125
    DMG: at Full Health 179 dps, 2/3 health 257 dps, 1/3 health 360 dps
    Damage per attack: at full health 89.5, 2/3 health 128.5, 1/3 health 180

    Thank you all again for your feedback and suggestions, Clash on my friends!

    -SpicyMooseSpit
    So I know i haven't posted in quite some time but I just wanted to see if any of our new members had anything to contribute to this idea!

    -SpicyMooseSpit

  5. #125
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    Great idea

    Think speed should be high and progressively slower the more damage as the hydra gets more heads and becomes heavier also stops troop from becoming to fast and dishing high damage.

  6. #126
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    How would you kill it?

    Quote Originally Posted by SpicyMooseSpit View Post
    Had an idea for a new Dark Elixer troop, tell me if you guys like it or not.The Hydra- Cut off one head and two grow back. The Hydra grows faster and more fearsome the more damage done to it.Appearance: large body with Three serpent looking heads. At 2/3 health changes to 4 heads, and at 1/3 health changes again to 5 heads. The Hydra would take up probably between 25-30 spacesPreffered Target: Any
    Lvl 1Dark Elixer Cost: 330Health: 1200attack speed: 1sDMG: at Full Health 160 dps, 2/3 health 220 dps, 1/3 health 300 dpsMovement Speed. at Full health 12, 2/3 health 16, 1/3 health 20
    Lvl 2Dark Elixer Cost: 360Health: 1500DMG: at Full Health 172 dps, 2/3 health 238 dps, 1/3 health 330 dps
    Lvl 3Dark Elixer Cost: 390Health: 1800DMG: at full health 190 dps, 2/3 health 267 dps, 1/3 health 365 dps
    Lvl 4 Dark Elixer Cost: 410Health: 2,100DMG: at Full Health 210 dps, 2/3 health 288 dps, 1/3 health 400 dps
    Let me know what you think on this idea. Im open to suggestions and would appreciate any advice on how to improve this troop idea. Thanks!-SpicyMooseSpit
    how would you finally kill it?

  7. #127
    Senior Member SpicyMooseSpit's Avatar
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    Quote Originally Posted by R0ach View Post
    how would you finally kill it?
    I get this question a lot honestly so let me clarify.

    The lower the Hydra's health is, the more damage it does. It doesn't regain health or heal itself it simply does more damage over time, like the inferno tower. Except the Hydra's damage is increased as its health deteriorates.

    Thanks guys for the feedback/questions, keep 'em coming!

    -SpicyMooseSpit

  8. #128
    Senior Member SpicyMooseSpit's Avatar
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    10,000 views!!!!

    We have hit the 10,000 views Mark!!!

    Thank you all for your support and suggestions, maybe SuperCell will notice how many people like this idea and implement it!!!

    Keep the feedback coming guys!

    -SpicyMooseSpit

  9. #129
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    Quote Originally Posted by xXErr4rXx View Post
    Nice idea, however I don't think this would be useful because P.E.K.K.A s are stronger than this and don't use the rarest resource in the game.
    exactly, so what would the hydra do or have and pekka dont so people would use it instead of a pekka that is cheaper?

  10. #130
    Senior Member SpicyMooseSpit's Avatar
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    Quote Originally Posted by DeluxLuks View Post
    exactly, so what would the hydra do or have and pekka dont so people would use it instead of a pekka that is cheaper?
    Excellent point.

    The main points that are different from a PEKKA is that the HYDRA actually does significantly more damage than a PEKKA but has less health.
    Also takes less time to train.
    The HYDRA also has an attack speed 5x that of the PEKKA.

    In a way i would compare the PEKKA to a Mortar and the HYDRA to an X-bow.
    The PEKKA does a ton of damage but it does so slowly
    while the HYDRA does even more damage but quickly (essentially doing less damage per attack but the attacks are quicker)

    The HYDRA would also make a much better defensive troop than the PEKKA since the PEKKA wastes an attack that takes 2.5s and does 600 damage on an archer or a barbarian. Where the HYDRA would take only .5s and could take down any single tier 1 troop instantly then move on to the next troop.

    The PEKKA is strong but slow where the HYDRA is fast but slightly weaker. Combined with the fact that it does more damage as its health gets lower, making it more dangerous as the battle goes on.

    Keep the feedback coming guys!

    -SpicyMooseSpit

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