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Thread: New card idea- The Manipulator

  1. #1
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    Lightbulb New card idea- The Manipulator

    Table of contents

    I. Lore

    II. Main Idea

    III. Stats

    IV. Attack strategies

    V. Defense strategies

    VI. Counter strategies

    VII. Conclusion


    VII. changes


    I. Lore
    Out of his house hes come, and hes a little lonely....



    II. Main Idea
    The manipulator is a particularly interesting troop and he causes no damage all he wants is simply a friend, Hes a high costing troop with fairly medium health and a very unique ability. When the manipulator comes in range of an enemy opponent it casts what he likes to call a "friendly connection". The "friendly connection" messes with the troops mind making them fight for you the troops health remains the same as it was when you took control of them.once under your control the target immediately starts heading towards the nearest enemy and attacking however theirs a catch, to maintain control over the troop the manipulator must remain within its range, it does so by casting a magical chain connecting the two, the chain lets him adapt to their speed so he may stay in range of them. the only way to stop this control is by severing the connection which means destroy the troop or the manipulator, if you destroy the manipulator the troop it was controlling falls back under your control... after a little surprise, if you destroy the manipulator it releases a control nova that deals 75 damage at tourney standards, any troops who survive the nova come under your control for a quick 4 seconds before returning back to your control. if instead you choose to eliminate the troop the manipulator is controlling it make a sad sort of action then look for a new friend to bond with if none are present the manipulator waits where it is.



    III. Stats

    Level HP DEATH DAMAGE
    1 500 75

    2 550 80

    3 600 85

    4 650 90

    5 700 95


    IV. Attack strategies

    the manipulator takes control over the enemy closest to him and remains bonded to it until the connection is severed then if alive it re targets to the closest enemy again, however if no enemy's are present he will stand where he is no matter where making him vulnerable to towers (cannot make friends with buildings)

    V. Defense strategies

    Place him when a troop is coming at your tower if you really dont wanna take damage and he will bond with them effectively stopping it, example could be if a hog is coming in

    VI. Counter strategies

    The manipulator can be countered by any troops really as long as he isn't controlling them and they're arent focused on whatever hes bonded with, by freezing the manipulator oe pulling him with tornado you can severe the connection. a swarm would work well but dont forget his death ability....

    VII. Conclusion

    The manipulator is a unique card that could really change the tide of battle if used effectively and overall bringing a fun new mechanic to the game weve never seen






    VIII.Changes

    added ability to be disrupted y freeze and tornado

    Im currently working on a n image but id appreciate feedback i put a lot of time and thought into this as its my first card thank you.
    Last edited by webzix; March 21st, 2017 at 11:20 AM.


  2. #2
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    Very interesting, I think it would be very possible for this card to be abused.. maybe there is no chain and if the card leaves his range, it goes back to be the enemy card, and how long would take for him to "befriend" the other card? What's the maximum elixir of a card he manipulates? Can he manipulate cards that only target defenses? Those are key things in order for him to actually have a chance of being in clash Royale. Good idea though.

  3. #3
    But how would u beat the manipulater when it is defending big pushes

  4. #4
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    Quote Originally Posted by DanielO414 View Post
    Very interesting, I think it would be very possible for this card to be abused.. maybe there is no chain and if the card leaves his range, it goes back to be the enemy card, and how long would take for him to "befriend" the other card? What's the maximum elixir of a card he manipulates? Can he manipulate cards that only target defenses? Those are key things in order for him to actually have a chance of being in clash Royale. Good idea though.
    once he finds a target it takes him 2 seconds to bond with it, he can target and befriend any troop card except whole groups, for example if you place skary he will only target 1 skeleton till it dies then he will move on to the next, same for minoin horde, 3 muskys and any swarm card


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    Quote Originally Posted by Mon1234567 View Post
    But how would u beat the manipulater when it is defending big pushes
    spells, or by waiting till hes on your side and dropping something while hes targeted. hes fairly simple to destroy its when you destroy him that you gotta look out


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    Quote Originally Posted by webzix View Post
    once he finds a target it takes him 2 seconds to bond with it, he can target and befriend any troop card except whole groups, for example if you place skary he will only target 1 skeleton till it dies then he will move on to the next, same for minoin horde, 3 muskys and any swarm card
    What about cards that target buildings?

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    Quote Originally Posted by DanielO414 View Post
    What about cards that target buildings?
    yes he can control them, he can control any troop, here taking your advice why dont i change it so the chain stays but if you play tornado it can severe the connection i feel like thats fair, and things like freeze
    Last edited by webzix; March 21st, 2017 at 04:10 AM.


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    Quote Originally Posted by webzix View Post
    yes he can control them, he can control any troop, here taking your advice why dont i change it so the chain stays but if you play tornado it can severe the connection i feel like thats fair, and things like freeze
    doing that makes it a great idea! Keep it up! Hopefully this gets added!

  9. #9
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    Quote Originally Posted by DanielO414 View Post
    doing that makes it a great idea! Keep it up! Hopefully this gets added!
    Thank you for your feedback!


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    anyone else got some suggestions


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