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Thread: Skeleton ball (separated idea) with poll :rolleyes:

  1. #1
    Millennial Club Streamshot004's Avatar
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    Skeleton ball (separated idea) with poll :rolleyes:

    I got this idea long time ago not im bringing it back cuz many said its good hope ya like it


    skeleton ball- this skeleton is literally inside the ball and it pops out the ball after it hits a wall and fights like the others after it.
    Lv.1
    Hp: 50 (inside the ball) 100 (after he pops out of the ball)
    Damage: 70 (10x walls inside the ball) 40 (outside the ball)
    training cost : 15 DE
    space : 3
    movement speed : 32 (inside the ball) 24 ( outside the ball)
    Favorite target: inside the ball: walls. After it pops out: anything
    Attacks only land units
    splash damage (inside the ball) single target (outside the ball)
    after popping outside the ball, it acts like a barbarian but looks like a skeleton summoned from the witch with higher damage and health.


    Lv.2
    Hp: 55 (inside) 110 (outside)
    Damage: 90 (10x walls) 47 (outside)
    Training cost :23 DE


    Lv.3
    Hp: 63 (inside) 125 (outside)
    Damage: 150 (10x walls) 55 (outside)
    Training cost: 37 DE

    why use it instead of wbrks :

    the wall damage is extremly different to the wbrks damage and has a barb like stats after it pops.
    The disadvantage you only get was it is cost by DE
    unlike wbrks, they pause to set the bombs but this skeleton ball they go direct and without interupts

    when is it gonna be unlocked?
    as this would be wbrks alternative it may only be unlocked at lvl 8 th.
    Last edited by Streamshot004; August 27th, 2013 at 11:31 AM.

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  2. #2
    Junior Member ClashofClans111's Avatar
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    Thumbs Up Interesting

    Quote Originally Posted by Streamshot004 View Post
    I got this idea long time ago not im bringing it back cuz many said its good hope ya like it


    skeleton ball- this skeleton is literally inside the ball and it pops out the ball after it hits a wall and fights like the others after it.
    Lv.1
    Hp: 50 (inside the ball) 100 (after he pops out of the ball)
    Damage: 50 (10x walls inside the ball) 40 (outside the ball)
    training cost : 50 DE
    space : 3
    movement speed : 32 (inside the ball) 24 ( outside the ball)
    Favorite target: inside the ball: walls. After it pops out: anything
    Attacks only land units


    Lv.2
    Hp: 55 (inside) 110 (outside)
    Damage: 70 (10x walls) 47 (outside)
    Training cost : 55 DE


    Lv.3
    Hp: 63 (inside) 125 (outside)
    Damage: 100 (10x walls) 55 (outside)
    Training cost: 75 DE
    Interesting troop

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  3. #3
    Junior Member MohammdFJ's Avatar
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    Thumbs Up

    Well Sounds nice ideas
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  4. #4
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by Streamshot004 View Post
    I got this idea long time ago not im bringing it back cuz many said its good hope ya like it


    skeleton ball- this skeleton is literally inside the ball and it pops out the ball after it hits a wall and fights like the others after it.
    Lv.1
    Hp: 50 (inside the ball) 100 (after he pops out of the ball)
    Damage: 50 (10x walls inside the ball) 40 (outside the ball)
    training cost : 50 DE
    space : 3
    movement speed : 32 (inside the ball) 24 ( outside the ball)
    Favorite target: inside the ball: walls. After it pops out: anything
    Attacks only land units


    Lv.2
    Hp: 55 (inside) 110 (outside)
    Damage: 70 (10x walls) 47 (outside)
    Training cost : 55 DE


    Lv.3
    Hp: 63 (inside) 125 (outside)
    Damage: 100 (10x walls) 55 (outside)
    Training cost: 75 DE
    Nice concept and originality.

    Questions:

    Does the ball have HP / can the Ball be destroyed? Or is it indestructible until collision with a wall?
    Is the AI same / similar to a Wall Breaker's? Or is it different?
    Splash damage or single target? (For the ball's explosion / breaking)

    When deployed, does the ball instantly start rolling towards a wall? Or is there some process?
    Can it be summoned by witches? (Maybe 1/10 chance)
    Why would players want this over Wall Breakers? (It costs DE, not Elixir)

    ^ Feel free to answer my ideas / add them in your thread.

    EDIT: Next time, don't vote in your own poll.


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  5. #5
    Millennial Club Streamshot004's Avatar
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    Quote Originally Posted by bobbychan193 View Post
    Nice concept and originality.

    Questions:

    Does the ball have HP / can the Ball be destroyed? Or is it indestructible until collision with a wall?
    Is the AI same / similar to a Wall Breaker's? Or is it different?
    Splash damage or single target? (For the ball's explosion / breaking)

    When deployed, does the ball instantly start rolling towards a wall? Or is there some process?
    Can it be summoned by witches? (Maybe 1/10 chance)
    Why would players want this over Wall Breakers? (It costs DE, not Elixir)

    ^ Feel free to answer my ideas / add them in your thread.

    EDIT: Next time, don't vote in your own poll.
    the ball was the inside the ball hp (50 at lvl1 and then etc.)
    can i ask what is AI
    splash while inside the ball and hits the wall but single target when at its own skeletal form
    yes it does rolling instantly
    no lol
    i do think i need some changes to DE cost or its toughness any suggestions?

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  6. #6
    Millennial Club Streamshot004's Avatar
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    Done editing tnx for bobby

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  7. #7
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by Streamshot004 View Post
    the ball was the inside the ball hp (50 at lvl1 and then etc.)
    can i ask what is AI
    splash while inside the ball and hits the wall but single target when at its own skeletal form
    yes it does rolling instantly
    no lol
    i do think i need some changes to DE cost or its toughness any suggestions?
    AI = Artificial Intelligence / "Smart" Comupter => Troop Pathfinding Guide

    See this page for more information: Wikipedia: AI

    Also check this strategy guide out: COC Wiki: Flammy's_Strategy_Guides: Unit_Strengths,_AI,_and_Pathfinding_Guide

    Maybe change DE to elixir or just give both? Don't make it much more expensive than Wall Breakers or Minions.

    Quote Originally Posted by Streamshot004 View Post
    Done editing tnx for bobby
    You're welcome.


    COC IGN: Jackson | Lvl109+ | Leader of lv7 clan Trollium
    Formerly of
    12 monkeys | TH9 | All walls lvl 8+ | War stars: 760+
    Trophy Record: 3206 |
    Random Idea Link: COC Massive trap update
    Hay Day IGN: Jackson Chen 123 | Lvl: 25+ | Captain III
    Boom Beach IGN: Jackson | Lv51+ | HQ18 | TF: BoomRedemption2

  8. #8
    Millennial Club Streamshot004's Avatar
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    Quote Originally Posted by bobbychan193 View Post
    AI = Artificial Intelligence / "Smart" Comupter => Troop Pathfinding Guide

    See this page for more information: Wikipedia: AI

    Also check this strategy guide out: COC Wiki: Flammy's_Strategy_Guides: Unit_Strengths,_AI,_and_Pathfinding_Guide

    Maybe change DE to elixir or just give both? Don't make it much more expensive than Wall Breakers or Minions.



    You're welcome.
    actually i cant make it elxir cuz its barracks are already full. Instead i adjusted the DE cost of it ....

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  9. #9
    Super Member bobbychan193's Avatar
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    Quote Originally Posted by Streamshot004 View Post
    actually i cant make it elxir cuz its barracks are already full. Instead i adjusted the DE cost of it ....
    Why can't there be a level 11 barracks? Did a mod / SC say so or something?

    If there is no level 11 barracks, then it doesn't have to be added on at the end; it could be incorporated in the middle (possibly same as balloons or wizards; e.g. level 7 barracks unlocks 2 troops).

    Dark Barracks has enough troops, IMO.


    COC IGN: Jackson | Lvl109+ | Leader of lv7 clan Trollium
    Formerly of
    12 monkeys | TH9 | All walls lvl 8+ | War stars: 760+
    Trophy Record: 3206 |
    Random Idea Link: COC Massive trap update
    Hay Day IGN: Jackson Chen 123 | Lvl: 25+ | Captain III
    Boom Beach IGN: Jackson | Lv51+ | HQ18 | TF: BoomRedemption2

  10. #10
    Millennial Club Streamshot004's Avatar
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    Quote Originally Posted by bobbychan193 View Post
    Why can't there be a level 11 barracks? Did a mod / SC say so or something?

    If there is no level 11 barracks, then it doesn't have to be added on at the end; it could be incorporated in the middle (possibly same as balloons or wizards; e.g. level 7 barracks unlocks 2 troops).

    Dark Barracks has enough troops, IMO.
    This is my thinking at that moment

    if there is lvl 11 barracks.... Feels like the pekka (who is much stronger) was been behind by the troop i think.. (Actually golem would be also behind my troop lol)
    but if we gnna have another elixir troop it would be great

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