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Thread: PLEASE weaken the witches at town hall 9

  1. #31
    Pro Member Maximilian99's Avatar
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    Quote Originally Posted by NotTheRealPaul View Post
    th9 isnt the bastion of war it once was, and anyone who continues to expect it to be is being way to hopeful.

    Im a th9 myself, and we need to realize that its OKAY if th9 is unbalanced. There is an argument to be made it should be unbalanced. Th9 isnt the top or even second highest town hall anymore. War should be balanced at th11, and MAYBE at th10 because they are the highest levels. Th9 is becoming the new th8 for serious players, while more casual players struggle to triple, and thats the way it should be. The serious competitive wars between the best should occur at th11 and a little at th10 IMO.
    I'm th9 myself as well (heroes, walls and some offensive not yet maxed out), why should it be okay to have unbalanced Ths? It takes some time to get TH 10 and 11, should the motivation to get so be, that below every base gets easily 3*? I don't think that this is a good idea, but first TH 11 should get fully balanced and I think people would simply quit if below CW gets too unbalanced (at least this is what I will do if problems get too big in CW).

  2. #32
    Pro Member Maximilian99's Avatar
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    Quote Originally Posted by athill16 View Post
    This just proves my point even more, if th9's are already expected to be 3 starred, how does making it even easier make any sense? If it's too easy to 3 star, it makes no sense to make it anything other than harder. Whatever you say about th9, it will will always have a place in competitive wars whether you like it or not, so why not better integrate it into wars? AKA make it so that it takes skill to 3 star?
    Can you please send a YT video which thematises that the witches are OP (e.g. guide how to use them/ replays).
    I just see the problem that it is hard to integrate witches in hybrid attacks, so mass witches are either UP or OP in good wars. I think so because you can't build specific bases against mass witches unlike against hybrid attacks, therefore they either crush every base or no base.
    Last edited by Maximilian99; March 19th, 2017 at 04:29 PM.

  3. #33
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    Quote Originally Posted by Maximilian99 View Post
    I'm th9 myself as well (heroes, walls and some offensive not yet maxed out), why should it be okay to have unbalanced Ths? It takes some time to get TH 10 and 11, should the motivation to get so be, that below every base gets easily 3*? I don't think that this is a good idea, but first TH 11 should get fully balanced and I think people would simply quit if below CW gets too unbalanced (at least this is what I will do if problems get too big in CW).
    Finally someone I can agree with. You see people become th9-for lifers like myself, but you don't really see people doing that at th8 and below, so why should we encourage the unbalancing of th9 when millions of players are gonna stay at it? And I 100% agree, if th9 becomes unbalanced like below th's, I'll quit the game even though I've played for 4 years.

  4. #34
    Pro Member Maximilian99's Avatar
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    Quote Originally Posted by athill16 View Post
    Finally someone I can agree with. You see people become th9-for lifers like myself, but you don't really see people doing that at th8 and below, so why should we encourage the unbalancing of th9 when millions of players are gonna stay at it? And I 100% agree, if th9 becomes unbalanced like below th's, I'll quit the game even though I've played for 4 years.
    Thank you for agreeing with me. Actually I have a TH8 maxed account, just for CW and didn't upgrade TH to 9 and probably never will do so. :-P

  5. #35
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    Quote Originally Posted by Maximilian99 View Post
    Can you please send a YT video which thematises that the witches are OP (e.g. guide how to use them/ replays).
    I just see the problem that it is hard to integrate witches in hybrid attacks, so mass witches are either UP or OP in good wars. I think so because you can't build specific bases against mass witches unlike against hybrid attacks, therefore they either crush every base or no base.
    Sure no prob. It's called "witch slap"

    https://www.youtube.com/watch?v=DgogKZ4cZCs

    This should also be viewed by the other people who commented here and tried to tell me that nobody knows about this attack or that people aren't using it. This video is new and is the exact attack I was talking about.

  6. #36
    Forum Champion BbaBaba123's Avatar
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    Quote Originally Posted by athill16 View Post
    How is something that effects every single clan, only going to effect my clans chance of winning? Our clan uses it too because everyone else does, it's not fun at all. The only people defending it are people who don't want to plan an attack and just want to spam. Also, that's why i said nerf them at th9, so make level 2 witches the same as before, but keep level 3 how they are
    Issue here, TH11 would be the only one not affected by this, TH10 has Level 2 witches same as TH9, nerfing that nerfs TH10 as well.

    Having scouts for any CC to have a better chance at 10vs11 cc, rather than going in blindly (though the base design should be a obvious way to read the base CC)
    Quote Originally Posted by athill16 View Post
    That's my point, th9 should be base specific strategies with a ton of different comps, but in war we have half of the bases being mass witched on a fresh hit. But yeah, I don't know why they can't just nerf level 2 witches and solve the problem easily.

    To be fair, the witches aren't really intended to go in the base, they clear the sides and establish the funnel.

    Bowlers on the other hand, plus heroes, are what make the strategy effective.

    Try the same strategy, but instead of bowlers use Valks under the role the bowlers would have.
    Last edited by BbaBaba123; March 20th, 2017 at 05:10 AM.

  7. #37
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    Quote Originally Posted by BbaBaba123 View Post
    Issue here, TH11 would be the only one not affected by this, TH10 has Level 2 witches same as TH9, nerfing that nerfs TH10 as well.

    Having scouts for any CC to have a better chance at 10vs11 cc, rather than going in blindly (though the base design should be a obvious way to read the base)



    To be fair, the witches aren't really intended to go in the base, they clear the sides and establish the funnel.

    Bowlers on the other hand, plus heroes, are what make the strategy effective.

    Try the same strategy, but instead of bowlers use Valks under the role the bowlers would have.
    Oh wow, I thought th10 got max witches. Another thing that they need to do though is make level 2 witches die from a single giant bomb at th9, because they don't for some reason.

  8. #38
    Pro Member Maximilian99's Avatar
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    Quote Originally Posted by athill16 View Post
    Oh wow, I thought th10 got max witches. Another thing that they need to do though is make level 2 witches die from a single giant bomb at th9, because they don't for some reason.
    This would directly make them UP again. That is the point is said already: Witches work the best as mass witches, other than against hybrid attacks you can't adjust your base that much against it. Therefore they either destroy every base, or they can't do anything. Therefore I think it's really hard to balance them (and make them useful in strategic non-spam attacks).

  9. #39
    Forum Superstar ProfChaos's Avatar
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    Admittedly skipped most of the thread but I'd never support a nerf request when it comes from the supposed elite players nor would I support anything that makes anything below max TH any harder/ more competitive for any players with particular emphasis towards the so called elites.

    Todays TH 9 is yesterday's TH 7. If th9 war is too easy upgrade to 10. Problem solved.

    The game is for the masses, who don't triple or spend hours planning or designing or join leagues, not the self proclaimed elites.

    Edit: read it all & stand by the remarks and FWIW perma ThX are useless and should not be coddled to & anything below max should be offensively skewed to encourage progression, "logic" to the contrary is game killing and wrong.
    Last edited by ProfChaos; March 19th, 2017 at 08:18 PM.

  10. #40
    Forum Hero Aspex's Avatar
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    Quote Originally Posted by ProfChaos View Post
    Admittedly skipped most of the thread but I'd never support a nerf request when it comes from the supposed elite players nor would I support anything that makes anything below max TH any harder/ more competitive for any players with particular emphasis towards the so called elites.

    Todays TH 9 is yesterday's TH 7. If th9 war is too easy upgrade to 10. Problem solved.

    The game is for the masses, who don't triple or spend hours planning or designing or join leagues, not the self proclaimed elites.
    Yup. The OP omitting the small, vital piece of information that bowlers are required for the attack that they are objecting to, calling for a direct nerf to TH10 offence, saying that they never saw anyone wish that witches were stronger and further lying to support their case by saying "mass miners 3 starred every single th11" makes me question their knowledge of the game.
    Last edited by Aspex; March 19th, 2017 at 08:47 PM.

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