
Originally Posted by
BbaBaba123
Issue here, TH11 would be the only one not affected by this, TH10 has Level 2 witches same as TH9, nerfing that nerfs TH10 as well.
Having scouts for any CC to have a better chance at 10vs11 cc, rather than going in blindly (though the base design should be a obvious way to read the base)
To be fair, the witches aren't really intended to go in the base, they clear the sides and establish the funnel.
Bowlers on the other hand, plus heroes, are what make the strategy effective.
Try the same strategy, but instead of bowlers use Valks under the role the bowlers would have.