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Thread: Clash of Clans- Town Hall 8 Farming Base Showcase- Trapception

  1. #291
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    4th mortar version needed!!!

    Would you be able to make a new version that has the fourth mortar? I have been using this base for 2 months and love it, so I would love to see it usable again for th8. PLEASE MAKE ONE! Thanks

  2. #292
    Junior Member Kingnutz's Avatar
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    Quote Originally Posted by OwenJ View Post
    Would you be able to make a new version that has the fourth mortar? I have been using this base for 2 months and love it, so I would love to see it usable again for th8. PLEASE MAKE ONE! Thanks
    I've been using this one since I've arrived at TH8. Damn you 4th mortar!!!

  3. #293
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    need 4 mortar version

  4. #294
    Junior Member RedReflect's Avatar
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    I wonder if it'd be possible to do something like this for TH9... those level 6 giants are crushing me! I used this 99% of the time I was in TH8 and it was awesome.

  5. #295
    Junior Member Kingnutz's Avatar
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    Nothing earth shattering... I made a few changes before the update (funnelling) to help with the those TH9 giants rolling through the base. For the most part it has worked - with the exception of the AQ coming through on cleanup duty.

    I've got a lot of splash upgrades atm - but this is what I'll try once my mortars are maxed (leaving the lix storage upgrade as long as possible).

    [IMG][/IMG]
    Last edited by Kingnutz; October 28th, 2014 at 03:47 PM.

  6. #296
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    Update pls, this base is so damn sick, I never got more than 1 stared at 1800+ cups

  7. #297
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    Sweet design

    I want to use it but I need to work the 4th mortar in any advice

  8. #298
    Fresh Spawn Cathulu's Avatar
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    Wink

    Quote Originally Posted by IANNATION View Post
    A short video I made showcasing my Town Hall 8 base in it's final days . HD and dubbed with sweet electronic music, enjoy!



    Picture of the base:
    Attachment 15730

    Trophy Hunting Mode (provided by 400XMY):
    Attachment 15615

    Versions with fixed Junctions and Transformable (thank you to sayimin):
    http://i.imgur.com/lEGVsQ2.png
    http://i.imgur.com/gNOdCcE.png


    FEATURES
    1. Central, undetectable Clan Castle
    -Clan castle radius is undetectable until invaders break through first layers of wall.
    - Clan castle defenders (most likely archers) are more likely to hide behind 2nd layer walls, making them a very effecting distraction and defensive unit

    2. Optimal Core
    - Core can consist of Dark Elixir Storage, Air Defense, and optional second Air Defense or Gold Storage.
    - An easy switch of what is in the core can be made. If an air defense happens to be upgrading, it is very easy and effective to put 2 air defense diagonal to each other for maximum air coverage.

    3. Triangular splash and air defense, and storages
    -The most ideal configuration of these more important structures. Every storage is covered by at least 3 splash defenses or 2 air defenses.
    -Since the storages are separated, attackers are likely to only get a maximum of one
    A like or subscription would mean alot to me! More videos like this to come!

    4. Pentagonal point defense coverage
    -The most ideal point defense configuration for the most efficient coverage

    5. Segmentation and Anti-Wallbreaker mechanics
    -Guaranteed that the attacker must bring at least 4 wallbreakers in order to break into 1 storages, which isn't likely with defenses shooting at them
    -Designed in a way that wallbreakers are more probable to spread to spread to the outside walls, rather than the center
    -Single wall funnels all troops into spring traps lured by Tesla

    6. 4 Way semetry
    -The fact that the base is identical from all sides gives the attacker no easy entry point to your storages, every storage is guarded equally and there are no 'weak sides' on the base

    6. Trapception mechanic
    -Tesla lures all meat shields or any troops alike to a 2x2 choke point hellzone that is filled with traps ready to be exploded and sprung, and defenses bombarding and completely annihilating attackers that made the foolish attempt to attack the precious tesla
    -Spring traps are placed right infront of the tesla, giant bombs and regular bombs come next any where infront, air bombs and dark elixir bombs placed in the 1 wide pockets infront of cannons and archer towers
    -After dealing with Tesla, attackers are required to make the long walk back to the point defenses they were initially after, or are also likely to bash the walls for hours despite openings already made (Giant AI)

    7. Decorations and Spawnzone
    - Place collectors as followed, however is very effective with a far away spawn-zone as meat shields are truly isolated in the Trapception hellzone
    - Create a pleasing decoration beacon which invites attackers to snipe the townhall rather than go after your precious loot

    8. Newness
    -The fact that this base is new and never seen before makes it hard for those Town Hall 9s and 10s to know how to raid this. By now they should have a plethera of overt ways to raid those over used bases, however this may come to surprise them.



    Wow! 35 000 views and counting! I can't thank you guys enough! Keep the ratings, comments, and sharing coming!


    That's one of the best solid base's i've seen in a while, however after the latest updated we got a 4th mortar, thats driving me crazy, any suggestion where to place it, perhaps u could update it urself, after all this work of art should be modified by its owner

  9. #299
    Senior Member
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    This base is amazing. The new update ruins it. I did a simple work-around for the 4th mortar and skeleton traps.


    IGN: Hassan | XP: 111 | GG: 363m | EE: 312m | HH: 700k | TH: 9 | BK: 10 | AQ: 10 | Maxed Skull Walls | 44/250 Lego Walls

    My Progress Thread

  10. #300
    Fresh Spawn ThatKidTopex's Avatar
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    Do we have 4 mortars version of this?

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