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  Click here to go to the first staff post in this thread.   Thread: Still plenty of cheaters!

  1. #221
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    Quote Originally Posted by risingphoenix1 View Post
    Only because a small fraction of the community faces modders once in a while you want to impose inconvenience to all players? that is nonsense... as a matter of fact, modding clans usually have large win streaks so if you are facing them alot, that means either your clan is modding too or you have a heavily engineered clan with a large win streak.. and to me its fair for engineers to meet modders because both are non-fairplay approaches...

    I would be more than happyn if SC can figure out a way to remove modding from the game for ever but even right now, I dont remember if we have seen any modding clan against us in a long time which says SC has done a great job so far...but only to satisfy a minority of clashers at the price of inconvenience for the majority, I definitely dont agree with that
    One of the craziest things I've heard. Because we face them we mod too? Or are engineers? Lol. That's bold.

    How is not visiting a home base an inconvenience. What's the point really anyway? What harm would be done if that was removed? You really do it so much that it would be a huge inconvenience if it went away? I must be playing a different game if visiting another player's home base is so important and helpful.

  2. #222
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    Quote Originally Posted by risingphoenix1 View Post
    Only because a small fraction of the community faces modders once in a while you want to impose inconvenience to all players? that is nonsense... as a matter of fact, modding clans usually have large win streaks so if you are facing them alot, that means either your clan is modding too or you have a heavily engineered clan with a large win streak.. and to me its fair for engineers to meet modders because both are non-fairplay approaches...

    I would be more than happyn if SC can figure out a way to remove modding from the game for ever but even right now, I dont remember if we have seen any modding clan against us in a long time which says SC has done a great job so far...but only to satisfy a minority of clashers at the price of inconvenience for the majority, I definitely dont agree with that
    I don't believe this re matchmaking is so, or at least not in a way that would warrant a "must be" conclusion as to the nature of both sides in such matches. We just matched a clan with certain, shall we say, curious attacks. (Someone experienced from the forum has visited to see the war replays and agrees it does not appear, shall we say, entirely wholesome.) They were on a win streak of 19, with a war log showing only 3 losses in the last 100 days. Now it's a 20 win streak after a string of our th11 were 3 starred. We are a th11 heavy maxxer clan - not engineered, certainly don't mod, and were on a win streak of 3 (now zero). So while I'm willing to agree it's plausible that in matchmaking clans with long win streaks are more likely to get harder matches and that may well include matches with other long streak clans (however that streak was gotten), it's not the case in every match or that clan wouldn't have matched us.

    And neither is it acceptable to equate engineering to modding as you seem to here - the second is against the TOS and is a violation of what Supercell means by "fair play", whereas the first is a tactic or strategy aimed at influencing the process of matchmaking, which certainly is within the TOS and meets the SC definition of fair play (though many might call it unfair within a wider dictionary sense of the word, or unsporting, or whatever).
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  3. #223
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    Quote Originally Posted by Tomville View Post
    I don't believe this re matchmaking is so, or at least not in a way that would warrant a "must be" conclusion as to the nature of both sides in such matches. We just matched a clan with certain, shall we say, curious attacks. (Someone experienced from the forum has visited to see the war replays and agrees it does not appear, shall we say, entirely wholesome.) They were on a win streak of 19, with a war log showing only 3 losses in the last 100 days. Now it's a 20 win streak after a string of our th11 were 3 starred. We are a th11 heavy maxxer clan - not engineered, certainly don't mod, and were on a win streak of 3 (now zero). So while I'm willing to agree it's plausible that in matchmaking clans with long win streaks are more likely to get harder matches and that may well include matches with other long streak clans (however that streak was gotten), it's not the case in every match or that clan wouldn't have matched us.

    And neither is it acceptable to equate engineering to modding as you seem to here - the second is against the TOS and is a violation of what Supercell means by "fair play", whereas the first is a tactic or strategy aimed at influencing the process of matchmaking, which certainly is within the TOS and meets the SC definition of fair play (though many might call it unfair within a wider dictionary sense of the word, or unsporting, or whatever).
    Where's the like button?

  4. #224
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    Quote Originally Posted by Tomville View Post
    I don't believe this re matchmaking is so, or at least not in a way that would warrant a "must be" conclusion as to the nature of both sides in such matches. We just matched a clan with certain, shall we say, curious attacks. (Someone experienced from the forum has visited to see the war replays and agrees it does not appear, shall we say, entirely wholesome.) They were on a win streak of 19, with a war log showing only 3 losses in the last 100 days. Now it's a 20 win streak after a string of our th11 were 3 starred. We are a th11 heavy maxxer clan - not engineered, certainly don't mod, and were on a win streak of 3 (now zero). So while I'm willing to agree it's plausible that in matchmaking clans with long win streaks are more likely to get harder matches and that may well include matches with other long streak clans (however that streak was gotten), it's not the case in every match or that clan wouldn't have matched us.

    And neither is it acceptable to equate engineering to modding as you seem to here - the second is against the TOS and is a violation of what Supercell means by "fair play", whereas the first is a tactic or strategy aimed at influencing the process of matchmaking, which certainly is within the TOS and meets the SC definition of fair play (though many might call it unfair within a wider dictionary sense of the word, or unsporting, or whatever).

    First :

    Based on your description, again you are included in the "minority" definitely not majority. How many clans are all max th11s in the game (compared to non-maxed clans) number is minuscule.

    second:

    I didnt say engineering is against TOS, what I said is both eningeers and modders have "unfair" advantage in wars and the approach is something that the game is not supposed to be played. you dont need a poll to figure out what quantity of players absolutely hate engineers because of their unfair advantage. Facing modders, will make engineers "feel" what other players go through when facing them !!

    third:

    players are already mad at this 24 hour cooldown of FCs.... it is definitely not fair to be so self-centered to ask for something that brings extra pain to players just as to satisfy the maxxed tha11 war clans that constitute 0.00005% of the total players !!!!!!!!!!

  5. #225
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    Quote Originally Posted by risingphoenix1 View Post
    players are already mad at this 24 hour cooldown of FCs.... it is definitely not fair to be so self-centered to ask for something that brings extra pain to players just as to satisfy the maxxed tha11 war clans that constitute 0.00005% of the total players !!!!!!!!!!
    Holy cow. Calm down my friend. By the way, you havent answer OP question.

    Quote Originally Posted by Jimati View Post
    How is not visiting a home base an inconvenience. What's the point really anyway? What harm would be done if that was removed? You really do it so much that it would be a huge inconvenience if it went away? I must be playing a different game if visiting another player's home base is so important and helpful.

  6. #226
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    Quote Originally Posted by risingphoenix1 View Post
    First :

    Based on your description, again you are included in the "minority" definitely not majority. How many clans are all max th11s in the game (compared to non-maxed clans) number is minuscule.

    second:

    I didnt say engineering is against TOS, what I said is both eningeers and modders have "unfair" advantage in wars and the approach is something that the game is not supposed to be played. you dont need a poll to figure out what quantity of players absolutely hate engineers because of their unfair advantage. Facing modders, will make engineers "feel" what other players go through when facing them !!

    third:

    players are already mad at this 24 hour cooldown of FCs.... it is definitely not fair to be so self-centered to ask for something that brings extra pain to players just as to satisfy the maxxed tha11 war clans that constitute 0.00005% of the total players !!!!!!!!!!
    These things always start at the top and then run down hill. When xmod was in its heyday we saw modding through the full spectrum of town halls and skill levels. Any new methods should be stamped out like the ♥♥♥♥roaches they are before they spawn.

  7. #227
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    Quote Originally Posted by risingphoenix1 View Post
    second:
    I didnt say engineering is against TOS, what I said is both eningeers and modders have "unfair" advantage in wars and the approach is something that the game is not supposed to be played. you dont need a poll to figure out what quantity of players absolutely hate engineers because of their unfair advantage. Facing modders, will make engineers "feel" what other players go through when facing them
    You specifically used the word "fairplay". I'll re-quote what you said the first time below. Fairplay in this game has a very specific meaning: the use of third party software for unfair advantage which is prohibited under TOS. Its Super Cell's game, they set the rules and define the terms. You don't get to make new meanings for a well defined word. As for how the game is supposed to be played, you don't get to set those terms either. Super Cell has said modding is against TOS and ban people for doing it. Super Cell has not said engineering is against TOS and do not ban people for it.

    Quote Originally Posted by risingphoenix1 View Post
    Only because a small fraction of the community faces modders once in a while you want to impose inconvenience to all players? that is nonsense... as a matter of fact, modding clans usually have large win streaks so if you are facing them alot, that means either your clan is modding too or you have a heavily engineered clan with a large win streak.. and to me its fair for engineers to meet modders because both are non-fairplay approaches...
    Last edited by Chang405; March 18th, 2017 at 04:23 AM.

  8. #228
    Forum Legend Tomville's Avatar
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    Quote Originally Posted by risingphoenix1 View Post
    First :

    Based on your description, again you are included in the "minority" definitely not majority. How many clans are all max th11s in the game (compared to non-maxed clans) number is minuscule.

    second:

    I didnt say engineering is against TOS, what I said is both eningeers and modders have "unfair" advantage in wars and the approach is something that the game is not supposed to be played. you dont need a poll to figure out what quantity of players absolutely hate engineers because of their unfair advantage. Facing modders, will make engineers "feel" what other players go through when facing them !!

    third:

    players are already mad at this 24 hour cooldown of FCs.... it is definitely not fair to be so self-centered to ask for something that brings extra pain to players just as to satisfy the maxxed tha11 war clans that constitute 0.00005% of the total players !!!!!!!!!!
    Re first, sorry if I wasn't clear enough, but by "th11 heavy" I meant we have a lot of them, and a lot of those are maxed. The war itself was 15v15 with 11 th11, 2 th10 and 2 th9 in our lineup, with about half those th11 of ours maxxed in both their offence and defence. It wouldn't be super common, but common enough I'd think in a game around this long where many active people have hung out with a group of likeminded others for years, picking up a few newer people as they go, with like seeking like.

    Re your second, I get what you mean, but it doesn't help to conflate the two senses of fair. I'd imagine the same heartsickness in anyone playing for fun who just hits an unwinnable mismatch plain and simple at the top end of the map, without anyone having sought to bring that about. Whether or not one feels that way facing engineers really depends on whether one feels there's a real possibility of winning if your whole clan attack up to usual standard - ie whether or not you have faith in the matchmaker. Yes it sucks to be the th9 ridden over by the 9.5 with his big bowlers and an extra jump (that's little me, btw), but realistically down the bottom I was almost certainly going to be crushed like a bug by someone, whether it's an engineered base mirror, a skilled th9, or a 10 or 11 cleanup dip after a "my size" one fails (and my bigger pal will be along to kick some infernoless backside later in his second attack if the extra traps and bigger archer towers tripped me on a 9.5). But I won't feel bad over that where I feel my clan (as opposed to me personally) has a real chance of winning if we attack well (not ridiculously brilliantly, just well). So yes, my heart sinks those times my mirror at 15 turns out to have a couple of shiny inferno towers (sorry team, cleanup required in aisle 15) - but I know we'll be fine if the rest looks pretty even and it's far better than some other clan getting that disparity up the top.

    Re the third, not sure who you are talking to there, it wasn't me suggesting that. I suspect the ways of, shall we say, those who practice the dark arts, wouldn't be too far set back by that kind of change. I'm neither here nor there with the cooldown thing, it's minorly irritating occasionally but just how it is to me, something I'm completely used to. In a game that asks me to wait "omg how long??" for some upgrade, I find only 24 hours to wait for something to be positively refreshing.
    Last edited by Tomville; March 18th, 2017 at 05:07 AM.
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  9. #229
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    I'm not saying a 24 hr cooldown is the answer to this problem. I will say once more that I think this needs to be stopped at the sourse as another forumer brought to my attention. SC needs to figure out what another game did that resulted in the devs of the well known cheating application to issue an apology and discontinue all modding for that game.

    I will also say that I would gladly be inconvenienced by somthing as miniscule as a 24hr "viewing" cooldown after building a new base if that ment we could stop this new cheating system before it does start impacting a larger community.

    I have read more and more examples of this new cheat and imo it's only a matter of time that more and more will attempt this system that isn't as dangerous as previous methods and gives same results.
    Last edited by Darmanation; March 18th, 2017 at 05:06 AM.
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  10. #230
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    Viewing bases is too important to the game aesthetics to not have it. People view the top players bases, as noobs to see what max D looks like, some trying to get base ideas (not knowing they change bases), to "show off" on global. It's essential to accepting anyone in a clan...
    can you imagine top pushers who just moved a wall so no one could see a base?!

    never gonna happen.

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