While looking through proposed ideas I came across the suggestion of seige troops. What if you have an option on the attack screen to 'Seige' the defending player for up to 1 day, using only seige troops. This would include setting up entrenchments, spending elixir to heal troops, the ability for the defending player to view and fight back a seige using spells, as well as doing things around their village. The defending player can have the option to surrender, but can also place new traps during a seige. The seige attack would have a one week cool down, and would add a lot more in depth reality and excitement to the game. While seiging an enemy village, an attacker would be able to view their village, and go offline, but could not attack any other player. Perhaps this could be as an expansion pack?
I think there should be a specific barracks for that and ou can put in any amount of troops and put in any amount of elixer to heal troops. You should be able to tap the siege button and find a village you want to raid, and put down a special marker. Then, it will over time spill out troops/heal them. And once the siege is over, you go in the special barracks and can collect the resources. And one more thing, you should be able to set the amount of time you want the siege to go on. Those are my thoughts.
Nah i think your trying to change the concept of the game too much rememebr its only an iOS game thats suppose to be simple and easy to play we just developed strategies to make it more complicated ^.^