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Thread: Clash of Clans? Here's an idea that emphasizes the role of your clan!

  1. #11
    Junior Member Tillie002's Avatar
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    Thanks for the kind words

    Quote Originally Posted by Shakeel View Post
    Why do u say that? He wants a reason, i do too. I personally think this is inventive and purposeful
    Yes, I do want a sense of limited control within the editing process of the Clan Capital. Thanks for the support!

  2. #12
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    Quote Originally Posted by Tillie002 View Post
    UPDATE 1
    The Problem


    Clans aren't really a BIG part of the gameplay experience when playing Clash of Clans. Clan members are a very minor role and usually are only contacted when a player needs troop donations.

    This needs to change.

    This game is huge, very popular, it can integrate something awesome that will have you and your clan members communicating, not just for troop donations, but for battles. Here is an idea that will truly enhance multiplayer gameplay.

    The Solution

    I know this idea has been brought up from time to time, however, it is an idea that shouldn't be overlooked...again. The idea is as simple as you want to make it but it will be categorized in the longterm-development list.

    A Clan Capital

    Now, this might sound far fetched but read it over, it might spark more ideas, better ones that can be used to further enhance online multiplayer simulation between players and between clan members.

    My vision for a Clan Capital is simple: Create a common interest and a common goal between clan members. Currently, there isn't really an aspect of the game that really motivates the entire clan for one common reason. So, I believe a clan Capital will be this aspect. It is a simple idea, however, implementing it may be time consuming, an investment well worth considering.

    The Idea

    The Clan Capital is a main hub Village for your entire clan.

    Technicalities
    Clan Capital will be 4 times the size of a normal player's village (I will explain the reason later). Clan capitals will start fresh, with no buildings but a Town Hall (placeholder name).

    Clan Member Responsibilities
    Clan members are considered the primary benefactors to their Clan Capital. It is brought upon each clan member to donate as much resource (Gold, Elixer, and Dark Elixer) as they want to in order to improve their Clan Capital. Have this positive alternative motive will guarantee an increase in member communication, involvement, motivation, and morale. Another responsibility that all clan members have is donating troops to the Clan Capital. Clan Castles inside of the Capital will be able to hold 4x as many donated troops as a normal player's village.

    Capital Administration
    Who will be able to control the Capital? Currently, the Clan Elders and Leader would be the only members who would have access to editing the Capital structures, upgrading defenses, etc. However, regular clan members will be able to see their Capital, donate troops, donate resources, and attack other capitals.

    Attacking Other Clan Capitals
    The reason that the Clan Capitals and Clan Castle Capacity is 4x larger is because attacking these capitals will be done with 4 players. Yes, four clan members and their armies will fuse into one battlefield to fight against the defenses of another Clan Capital in real time.

    Setting Up A Capital Attacks
    The Clan Leaders and Elders will be able to attack other Capitals at will, however, normal clan members must be invited by a higher rank to join the fight. Members who have been invited to attack in a Capital Attack should have their troops and spells prepared before accepting the invitation.

    Geographic Additions (Optional to Clan Capital Idea)
    With an exponentially larger area, Clan Capitals should have organic geographic design. Some ideas for this are:
    -Implementing water-based regions within the Capital limits.
    -Include water-based defenses
    -Inlude water-based troops for attacking (Military ships, boats, mermaids, etc)
    -Include water-based structures (possibly new source of resource mining [Oil drill from Water] will be used for upgrading and purchasing water-based structures)

    Conclusion

    In the end, it is what the developer wants to do. Something great can be done to enhance the Clash of Clans experience and it is our opportunity, as players, to create this experience. Hopefully, the development team can gather similar ideas if this one is not technically substantial. This idea will ultimately shed a new light on this game, making it more interactive and setting the bar for other games of it's genre. Thanks for reading everyone!
    Could there be a better, yet over-thinked idea?

  3. #13
    Forum Champion Gremlin4's Avatar
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    What would be the purpose of having a Capitol? What are the benefits?

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  4. #14
    Junior Member Tillie002's Avatar
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    I can't tell if this is praise or slander. :D

    Quote Originally Posted by ClasherOfClans View Post
    Could there be a better, yet over-thinked idea?
    I don't know whether you really like my idea and are complimenting me or saying there could be a better idea. I did not over think it, from a game designer view, this is a broad summary of an idea that could be implemented into the game. I simply translated my thoughts into an organized thread. Organized, well written material, should not be mistaken for excessive thought, simply taken for good writing.

  5. #15
    Forum Veteran pikacu221's Avatar
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    great idea! makes members feel better about themselves
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  6. #16
    Junior Member Tillie002's Avatar
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    I just updated the thread! Thanks for your concern and interest in this topic.

    Quote Originally Posted by Gremlin4 View Post
    What would be the purpose of having a Capitol? What are the benefits?
    Please Read:
    "Benefits of Clan Capital for All Clan Members
    -Clan members will always receive a cut in the winnings after every Clan Capital attack that is performed by their clan.(Winnings will be equally distributed among all clan members).

    Clan Capitals are the hub of resources for the entire clan and donating resources is a big aspect of that. Imagine 50 members donating 20k resources each, the resource storages are always going to be bulging! This means, more resources will be present in Clan Capital attacks than normal village attacks (A LOT MORE RESOURCES).

    For example, let's say that Clan A plunders 500,000 Elixer and 750,000 Gold from a clan capital (an average amount for Clan Capitals), Clan A has a full 50 members. After the attack, each member will receive 10,000 Elixer and 15,000 Gold to his personal resource storages in his village.

    Investing In The Clan Capital
    It is very wise to invest in your Clan Capital. Why? Clan Capitals have the potential to be revenue builders for each individual member of the clan. With a strong capital, and a knack for winning, your clan capital can eventually create enough profit to make a substantial difference in the player's own personal village. Implementing the Clan Capital will really promote clan participation and communication, further enhancing the Clash of Clans experience."

  7. #17
    Junior Member TrelosFCV's Avatar
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    Very good idea, enhances role of clans

    I found the idea interesting. Ok. I find it EPIC. But I can think of somebimprovements too. Major improvement: 4 players fighting altogether at the same time would lag the game (I think). What I think is:
    1. 4 players decide to attack the clan capital.
    2. First player attacks, destroys as much as he can before his army is killed.
    3. Second player, does the same.
    4. Third player, continues the annihilation.
    5. Fourth player, finishes off the capital (or he doesn't manage to, in which case his clan is defeated).
    If the capital is defeated before the fourth player (or even the third, if first two were very skilled), fourth player just doesn't fight but gets the rewards.
    Another case: One of the players (not the first, because, 'till the first one attacks, the battle hasn't started) decide not to attack, because they want to "troll" or something happened and didn't manage to join. The idea is: A timer. Some hours (or even minutes) should be the limit between the attacks. If 2nd, 3rd or 4th player doesn't show up, clan is defeated. If the village capital is destroyed before the turn of a player, then it won't count as the timer stops at 100% annihilation. Also, there should be a bonus reward like this: 4 players needed to destroy the capital, 0% bonus loot. 3 players needed to destroy the capital, 10% loot bonus. 2 players needed, 30% bonus. One player (almost impossible), 100% bonus loot.
    Please tell me your thoughts about the suggested improvements (I expect it from the thread starter, ok?!?) and sorry for my bad English!

    P.S. Other improvement: If you want to organize the capital but someone is already doing this, then a message appears: Someone else is currently viewing/organising your capital, please wait.
    Queuing you: (bar going left and right). (That someone else left). Succes! Visiting your Clan Capital...
    Queuing is just for the case more than one players want to visit or organize the Capital, as it couldn't be organized and viewed by two players at the same time (major lag!) or even being organized by two players, even worse.
    P.S. 2: It took me a lot of time to write down all of these thoughts, so, I'd really appreciate your feedback! Thanks for reading!

  8. #18
    Junior Member Tillie002's Avatar
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    Exactly!

    Quote Originally Posted by pikacu221 View Post
    great idea! makes members feel better about themselves
    Having one common interest or an alternative motive (other than the player's personal village) can positively motivate players to spend their resources carefully to distribute some wealth to the Capital or dedicate their entire resource income directly to improve their Clan Capital.

  9. #19
    Junior Member Tillie002's Avatar
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    Great feedback! But this is really a developer decision :)

    Quote Originally Posted by TrelosFCV View Post
    I found the idea interesting. Ok. I find it EPIC. But I can think of somebimprovements too. Major improvement: 4 players fighting altogether at the same time would lag the game (I think). What I think is:
    1. 4 players decide to attack the clan capital.
    2. First player attacks, destroys as much as he can before his army is killed.
    3. Second player, does the same.
    4. Third player, continues the annihilation.
    5. Fourth player, finishes off the capital (or he doesn't manage to, in which case his clan is defeated).
    If the capital is defeated before the fourth player (or even the third, if first two were very skilled), fourth player just doesn't fight but gets the rewards.
    Another case: One of the players (not the first, because, 'till the first one attacks, the battle hasn't started) decide not to attack, because they want to "troll" or something happened and didn't manage to join. The idea is: A timer. Some hours (or even minutes) should be the limit between the attacks. If 2nd, 3rd or 4th player doesn't show up, clan is defeated. If the village capital is destroyed before the turn of a player, then it won't count as the timer stops at 100% annihilation. Also, there should be a bonus reward like this: 4 players needed to destroy the capital, 0% bonus loot. 3 players needed to destroy the capital, 10% loot bonus. 2 players needed, 30% bonus. One player (almost impossible), 100% bonus loot.
    Please tell me your thoughts about the suggested improvements (I expect it from the thread starter, ok?!?) and sorry for my bad English!

    P.S. Other improvement: If you want to organize the capital but someone is already doing this, then a message appears: Someone else is currently viewing/organising your capital, please wait.
    Queuing you: (bar going left and right). (That someone else left). Succes! Visiting your Clan Capital...
    Queuing is just for the case more than one players want to visit or organize the Capital, as it couldn't be organized and viewed by two players at the same time (major lag!) or even being organized by two players, even worse.
    P.S. 2: It took me a lot of time to write down all of these thoughts, so, I'd really appreciate your feedback! Thanks for reading!
    This is a great alternative to what I've already written. It's hard to pinpoint how the developers can implement the 4 player cooperative battles, however, I believe having 1 attack with 4 members in real time would be the best experience for the player. This does not eliminate your idea at all though. If the the developers cannot add the 4 player cooperative battle, implementing your attack method should surely be in their consideration.

  10. #20
    Centennial Club dkanddiddy's Avatar
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    I've seen other "Clan Capital" and "Clan Village" ideas, but this may be the most well-thought one I've seen!
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