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  Click here to go to the first staff post in this thread.   Thread: Next Update : Heroes

  1. #21
    Pro Member babulops's Avatar
    Join Date
    Sep 2015
    A boom beach island
    Introducing Sage Warrior:

    An old fat warrior that has gone bald. He falls off the LC on to the beach, and laboriously drags his hammer weapon behind him because he has become frail and weak.

    When he finally arrives at the sniper tower he was intending to hammer down, he decides to talk the enemy troops into boredom and submission. Attacks last 14 hours but are guaranteed wins.

    Sage warrior. The most OP troop in the game.
    Last edited by babulops; February 17th, 2017 at 12:46 PM.

  2. #22
    Forum Veteran CaptNasty's Avatar
    Join Date
    Mar 2015
    Heroes are confirmed for Boom Beach. Naturally, the speculation begins. I recall a thread from earlier this year where an FM pitched his idea for Heroes. Happens all the time right? The difference in this thread was that RLight chimed in very enthusiastically. Said something to the effect of he "loved" the idea. Now we have Heroes announced 9 or so months laters.

    I think that this may be the key to getting an idea of where the dev team is headed. Given RLights enthused response, I think there are 2 possible reasons he would respond that way:

    1. The dev team had already decided to add heroes to the game and this was RLight's first tease of what was to come
    - OR -
    2. The dev team was inspired by the the idea and it motivated them to add heroes to the game

    If the second option is what happened, reviewing that thread and the FMs original idea that elicited RLight's enthused response may give us insight to what heroes will be like in Boom Beach.
    Capt Nasty | XL 65 | General 2 | TH 34,14,14| TD 28 | PSC 74 | GBE 42,17,17 | BH 28 | DBD 37
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  3. #23
    Senior Member axelthekey's Avatar
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    Nov 2015
    Hmmm the hero might be a combo of heavy (or riflemen) riding a tank. When tank got "boom" heavy (riflemen) will spawn and here we go
    Boom Beach HQ 22 | TD 26 + 13 + 13 | TH 33 + 13 | GBE 41 + 17 + 17 | BH 26 | BD 33
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  4. #24
    A mortar using troop that pauses, then shoots out a mortar blast
    Last edited by slifyer24; February 17th, 2017 at 01:51 PM.

  5. #25
    Forum Superstar ExcellentPosts's Avatar
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    Feb 2014
    GMT +5:30
    I feel like similar ones that in coc, one BK and one AQ! But to not make them OP, they will cost GBE to deploy.

    Do something, we need to get those hints off ryan!
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  6. #26
    Senior Member ClashOfHolmes's Avatar
    Join Date
    Oct 2016
    With the Cat Division of the village, also in Killercheese's signature shop
    King Granadier? Queen Zooka?

    Check out Killercheese's Signature Shop! (OPEN!)

    Quote Originally Posted by kartikeya2010 View Post
    Sometimes the simplest things are the best things.

  7. #27
    Centennial Club
    Join Date
    Oct 2016
    Remember the angry turtle with a crowbar that's our hero lol. After escaping from Dr T he lands on our beaches trained in the art of sabotage. He can infiltrate any base and destroy or downgrade any defense you choose.

  8. #28
    Senior Member motomat's Avatar
    Join Date
    Nov 2016
    At the finish line
    BB Hero can be "dropped" in like a parachute anywhere on the beach? That would be cool
    TH 11 Trophies 9000+| BK 45| AQ 45 | GW 20
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  9. #29
    Super Member
    Join Date
    Mar 2016
    The only thing with an offensive upgrade is that you cannot really defend with out being iced as it is.

    You may as well give up on ice statues and bulk up on magma and dark and call it good.
    Last edited by theoak; February 17th, 2017 at 02:40 PM.
    HQ: 22 Level: 61 VP: 680(ish) Armory: 22 Sculptor: 8 DPS Defense Strength: 85
    TD:55 (M29+G13+G13), TH:33 (M33), GBE:90 (M41+G17+G16+G16), RR:65 (M45+G20)
    Troops: R:22,H:22,Z:21,W:20,T:4,M:13,G:1,S:1,C:8 LC Capacity: 5x26,3x24
    Gunboat: 22 (GBE:99) Abilities: A:21,F:6,MK:21,SB:6,B:18,SS:6,C:7
    : 2 (CG:1,IW:1,BO:0) Everspark: 8 (CS:1,EC:1,UR:1)

  10. #30
    Millennial Club MasterBoomer's Avatar
    Join Date
    Mar 2016
    I am sticking to my original idea of the "Veteran Unit" design. They aren't invincible, but the longer they last, more buildings they destroy, their actual HP, DPS, or even AI improves slightly during battle. It could even carry on past a single battle.

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