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  Click here to go to the first staff post in this thread.   Thread: 'Citadel' - A war base with an improved designing style!

  1. #21
    Forum Elder Barcher101's Avatar
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    Probably in some collector,trying to convince it to give up its elixir😆
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    I quit, all my evidence removed

    /close

    Edit - Sorry this had to happen
    Last edited by Barcher101; March 14th, 2017 at 03:52 PM.

  2. #22
    Fresh Spawn
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    A very easy dragloon base.😕
    Last edited by Yoman02; March 14th, 2017 at 04:05 PM. Reason: wrong spelling

  3. #23
    Forum Elder Barcher101's Avatar
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    Quote Originally Posted by Yoman02 View Post
    A very easy dragloon base.😕
    Agreed. Not very easy but certainly weak to it. I'm working on an anti dragon version

    @Sou peace?

  4. #24
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    Quote Originally Posted by Barcher101 View Post
    Agreed. Not very easy but certainly weak to it. I'm working on an anti dragon version

    @Sou peace?
    Yes. I still stand on my ground that it's a good base.

  5. #25
    Sorry to reply to an old thread, but it does seem to be a solid base, and I'd like to give a few tips regarding trap location:

    • If hogs were to come from the cannon towards the wizard tower at the NE side of the base, the giant bombs could be triggered one at a time.
    • Putting small bombs with the double giant bombs doesn't really add anything, it just spreads out the giant bombs (which makes them easier to be triggered one at a time). Instead you should place them somewhere along the outside to stop wall breakers.
    • Hogs can outrun spring traps on open ground, so try not to place a spring trap that a hog can outrun, like the one next to the air defense.
    • Try to place your trash buildings (mines, barracks, etc.) next to the anti-wall breaker bombs so that the wall breakers path into them. If you place two bombs behind a gold mine the chances of a wall breaker running into both is very small.

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