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Thread: Seriosly??? How is this even possible? How can the war system do such matches?!?!

  1. #71
    Millennial Club
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    Dec 2015
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    1,155
    Quote Originally Posted by xXXCHRISXXx View Post
    I'm pretty sure 1 shot from the eagle against his th8 troops is going to end his raid. Before they dropped the eagle 2 stars should've been easy. Now that the eagle is in play my best advise is get 50% and hope their 1 has an awful attack.
    Lev1 eagle- 250 damage. Lev 1 valk- 750 hit points. They aren't gonna last long, but they still have a good shot to get the job done.
    My attacks are always awesome...just not necessarily in a good way.

    If you disagree with me, you are being toxic. If I disagree with you, I'm just speaking the truth.

  2. #72

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    SMH back at you. funnel, quake, valks raged to the core, game over. A th8 with no queen should be able to get in there and do work.
    That's easy to say if you're a TH10 or 11 attacker. For someone who is basically TH8 it's a seriously out of context problem, and they may struggle adapting to the different rhythm of the attack no matter how awful the base is.

    Quote Originally Posted by GGz View Post
    The TH11 didn't attacked yet, we are hoping he sucks hehe :')

    Im gona post his attacks later, and our attack on the TH11.We are thinking on Queen walk, to funil everything outside, then use valk or hogs with freeze rage to get the core, but i don't know.
    Forget hogs, and forget level 1 freeze. Rage is your friend for the core of the base. And valks.

    First key strategy question is: how many stars do you need? It's going to help with such an unknown attack to leave it until near the end. And if you know exactly what's needed that makes the planning much easier. And it might be 0* - as others have commented any clan with that as their #1 is all kinds of hopeless.
    For 1* just nibble away at the edges for 50%. This could be drags. But see below about the eagle. Once you've deployed enough to trigger it, it's hard to pick off odd buildings.
    For 2* you'll need to rush the core. If you're not used to attacking these bases, try thinking of it as a slow and then fast attack. You can work quite slowly making a funnel, clearing buildings and stuff. But once you trigger the eagle and/or get into inferno range you need to go through them as fast as possible. So... more time than usual on preparation and funneling; but the main attack needs to be faster and more focused than you are used to. You'll also need to work out a good plan to funnel, or your troops will circle with the ring walls.

    The eagle triggers after 180 spaces of troops are deployed, with heroes counting 25 and spells 10 or 5 (dark). So you can plan to funnel or QW or lure and kill CC or whatever within that budget. If you are going to use arch or mins to pick off a few free buildings for percentage, then again it's better to do that before triggering the eagle.

  3. #73

    Join Date
    Sep 2014
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    Quote Originally Posted by 2222 View Post
    I think .5s are still a good upgrade path, but I've never thought a .5 at the top is good because it too often results in the other clan having their top have the full hall, not the .5, that corresponds to your .5. "Near" the top is much different, because that suggests you have a full account at the top, which can handle the full account the enemy has.
    Matching full TH10s is exactly why I like 9.5s at the top. It certainly concentrates the mind on tripling inferno bases! And also tends to provide "full" TH10s that aren't ridiculously strong. But advantage - probably not. Which is why comments that a clan with 9.5s shouldn't complain if some other clan has engineered "better" (when they have numerous TH11 attacks to use) are kind of irritating. And why most 9.5s on the forum dropped infernos sharpish after the October update - because they see that as the more advantageous upgrade now.

  4. #74
    Banned
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    Jan 2017
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    28
    Quote Originally Posted by OnyxDS View Post
    That's easy to say if you're a TH10 or 11 attacker. For someone who is basically TH8 it's a seriously out of context problem, and they may struggle adapting to the different rhythm of the attack no matter how awful the base is.



    Forget hogs, and forget level 1 freeze. Rage is your friend for the core of the base. And valks.

    First key strategy question is: how many stars do you need? It's going to help with such an unknown attack to leave it until near the end. And if you know exactly what's needed that makes the planning much easier. And it might be 0* - as others have commented any clan with that as their #1 is all kinds of hopeless.
    For 1* just nibble away at the edges for 50%. This could be drags. But see below about the eagle. Once you've deployed enough to trigger it, it's hard to pick off odd buildings.
    For 2* you'll need to rush the core. If you're not used to attacking these bases, try thinking of it as a slow and then fast attack. You can work quite slowly making a funnel, clearing buildings and stuff. But once you trigger the eagle and/or get into inferno range you need to go through them as fast as possible. So... more time than usual on preparation and funneling; but the main attack needs to be faster and more focused than you are used to. You'll also need to work out a good plan to funnel, or your troops will circle with the ring walls.

    The eagle triggers after 180 spaces of troops are deployed, with heroes counting 25 and spells 10 or 5 (dark). So you can plan to funnel or QW or lure and kill CC or whatever within that budget. If you are going to use arch or mins to pick off a few free buildings for percentage, then again it's better to do that before triggering the eagle.
    Thank you so much man, we didn't knew about that 180 trigger on the eagle.

    How can we funil the second inner buildings on the 2nd layer ring, in order for the valks to not go around?

  5. #75
    Trainee
    Join Date
    Jan 2015
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    If anyone not sure what Roster Enginerrering is This clan seams to have one guy with 19 accounts, all pretty much defences with higher lv offensive all to get a th10 max into a th9 war. #2G8G2QGV

  6. #76
    Banned
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    Hey guys, just wanna let you know that we are going to win the war haha!!! :')

    The TH11 did pretty much bad atacks, he managed to do a fail atack on our top 1 (0 stars - 39%) haha, and a 2 star atack on our top2.

    Now they have no more players to cover, and we are already winning, despite not having attacked their Top 1 yet!

    Tomorrow i will post some prints.

    Ty, so much everyone that helped me out and was kind wasting time to give some advice and feedback, THX!

  7. #77
    Banned
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    Glad to know the OP won. However it is astonishing people think that clan was engineered. If the forums can't even distinguish between an engineered base and a clan of rushed noobs they should not be complaining about the matchmaker or proposing solutions.

  8. #78
    Forum Veteran
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    an 8 page thread about nothing. Anyone care to think that SC might know what they are doing after all? In prep day it might look bad but it is never as bad as people think. I do wonder if the other clan thought it would be an easy win?
    If you're not smarter than the guy you're dealing with you lose.
    You failed to utilize the most effective strategy by not using the most available resources to affect your outcome.
    I play to win. You play to see how tough you are.
    Defeat the enemy anyway you can.

  9. #79
    Senior Member
    Join Date
    Aug 2016
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    Their one is rushed they aint gonna do that good on your top 1 he have low heroes no eagle no warden inferno and xbow low level aint gonna make a huge difference try your best and u will win i wish u good luck in war

  10. #80
    Forum Hero JFSoul's Avatar
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    Quote Originally Posted by OnyxDS View Post
    That's easy to say if you're a TH10 or 11 attacker. For someone who is basically TH8 it's a seriously out of context problem, and they may struggle adapting to the different rhythm of the attack no matter how awful the base is.



    Forget hogs, and forget level 1 freeze. Rage is your friend for the core of the base. And valks.

    First key strategy question is: how many stars do you need? It's going to help with such an unknown attack to leave it until near the end. And if you know exactly what's needed that makes the planning much easier. And it might be 0* - as others have commented any clan with that as their #1 is all kinds of hopeless.
    For 1* just nibble away at the edges for 50%. This could be drags. But see below about the eagle. Once you've deployed enough to trigger it, it's hard to pick off odd buildings.
    For 2* you'll need to rush the core. If you're not used to attacking these bases, try thinking of it as a slow and then fast attack. You can work quite slowly making a funnel, clearing buildings and stuff. But once you trigger the eagle and/or get into inferno range you need to go through them as fast as possible. So... more time than usual on preparation and funneling; but the main attack needs to be faster and more focused than you are used to. You'll also need to work out a good plan to funnel, or your troops will circle with the ring walls.

    The eagle triggers after 180 spaces of troops are deployed, with heroes counting 25 and spells 10 or 5 (dark). So you can plan to funnel or QW or lure and kill CC or whatever within that budget. If you are going to use arch or mins to pick off a few free buildings for percentage, then again it's better to do that before triggering the eagle.
    Quote Originally Posted by OnyxDS View Post
    Matching full TH10s is exactly why I like 9.5s at the top. It certainly concentrates the mind on tripling inferno bases! And also tends to provide "full" TH10s that aren't ridiculously strong. But advantage - probably not. Which is why comments that a clan with 9.5s shouldn't complain if some other clan has engineered "better" (when they have numerous TH11 attacks to use) are kind of irritating. And why most 9.5s on the forum dropped infernos sharpish after the October update - because they see that as the more advantageous upgrade now.
    VERY well thought out responses, as always. Thank you!
    Playing since December 2012
    Accounts:
    JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
    "The two most powerful warriors are patience and time." Leo Tolstoy





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