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Thread: Enough complaining about engineering.

  1. #51
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    Quote Originally Posted by TankSinatra View Post
    Actually that's a pretty good analogy. Engineers are playing moneyball - putting a lot more effort into roster efficiency, using more brainpower and discipline in the offseason. Want MM changed to make it less effective, keep the game more casual? Largely done in October, ok sounds like you want more done and maybe SC will oblige. But calling engineers cheaters is silly.
    I agree moneyball is like roster engineering, but it isn't like account engineering. No professional players intentionally make themselves weak in certain skill sets in order to get an easier match. I don't call engineers cheaters. I don't even think it is dirty, dishonorable, etc. All engineers are doing is trying to win. I don't fault them for doing it. Modding is cheating. That is different.

  2. #52
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    Quote Originally Posted by 2222 View Post
    No professional players intentionally make themselves weak in certain skill sets in order to get an easier match.
    It's hard to compare Clash with totally different sports of games, but pro athletes often focus on developing excellence in a particular skills while neglecting others. Putting together a team with complementary skills is more effective than one with duplicated skills. It's better than a team of players who can do everything at an ok level, but no players who excel at any particular skill.

    Anyone who thinks putting a bunch of lopsided bases up is leading to easy wins hasn't been paying attention. A mix of lopsided & balanced bases with engineered accounts in specific spots for a specific purpose that can give an advantage under current MM. Maybe SC will push the needle a little further on putting more weight on highly developed offense, but a lot of people on both sides are more interested in dishing out insults than discussing how to balance fairness in MM with allowing creativity in base progression & rewarding thoughtful construction of clan rosters.

    If you feel like you have an unfair match, just post the details of both sides to show where MM has failed.
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  3. #53
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    Quote Originally Posted by ChiefTuk View Post
    It's hard to compare Clash with totally different sports of games, but pro athletes often focus on developing excellence in a particular skills while neglecting others. Putting together a team with complementary skills is more effective than one with duplicated skills. It's better than a team of players who can do everything at an ok level, but no players who excel at any particular skill.

    Anyone who thinks putting a bunch of lopsided bases up is leading to easy wins hasn't been paying attention. A mix of lopsided & balanced bases with engineered accounts in specific spots for a specific purpose that can give an advantage under current MM. Maybe SC will push the needle a little further on putting more weight on highly developed offense, but a lot of people on both sides are more interested in dishing out insults than discussing how to balance fairness in MM with allowing creativity in base progression & rewarding thoughtful construction of clan rosters.

    If you feel like you have an unfair match, just post the details of both sides to show where MM has failed.
    But instead of negating or neglecting defenses, how about base design? Whatabout troop nerfs and buffs? I was one of the suckers who went to th9 with my third account and neglected valks cuz they were useless... then we all saw what happened 2 years ago, I was in a scramble to get them. The problem is these matchups are being created in favor of high offense that is too much for the defense to actually handle. That's rewarding manipulation, not skilled attacking. And then everyone gets 2 attacks, so the sweep down is too great to overcome. Mix that with a couple fully max th11 up top, and it's every bit of unfair. Why is manipulation rewarded? Why should one clan have 4 attempts up top while they effortlessly clean below, and the other clan cant make one mistake on offense, and then have 1 crack at the tops?
    Last edited by daddylindo; January 24th, 2017 at 07:09 PM.

  4. #54
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    Quote Originally Posted by 2222 View Post
    It isn't like paying top players less. Engineering is like intentionally making some players have weaker skill sets in order to face easier opponents. That doesn't happen, which is why the analogy fails. The teams in the NBA all try to draft or sign the best players they can. They don't intentionally make their players weak in certain areas with the hopes of facing weaker teams.
    Professional sports leagues have salary caps to prevent teams who can spend much more than others from completely dominating. War weight is kind of like the Clash equivalent of a salary cap. Engineering is finding ways to get around the salary cap. When it turns into being able to sign LeBron James for $1, SC like the NBA needs to step in. There will always be efforts to find a way to gain advantage under whatever rules are in place. SC has to walk a bit of a line between ensuring fairness & forcing players to play under an overly restrictive system.
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  5. #55
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    Quote Originally Posted by daddylindo View Post
    But instead of negating or neglecting defenses, how about base design? Whatabout troop nerfs and buffs? I was one of the suckers who went to th9 with my third account and neglected valks cuz they were useless... then we all saw what happened 2 years ago, I was in a scramble to get them. The problem is these matchups are being created in favor of high offense that is too much for the defense to actually handle.
    I was another of the fools who was well into TH9 with level 1 valks, lol.

    I think that MM needs some checks to make sure both clans have roughly comparable defenses at the top slots & roughly the same number of whatever the maxed offense is regardless of position. When you're running a roster of divergent TH levels, it becomes hard for MM to find a fair match every time. You obviously feel strongly about the issue, but I think you may have to accept the occasional weird matchup as something that can't be 100% fixed. Calling out the specific mismatches seems more constructive than making comments about "rewarding manipulation, not skilled attacking."
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  6. #56
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    Quote Originally Posted by ChiefTuk View Post
    I was another of the fools who was well into TH9 with level 1 valks, lol.

    I think that MM needs some checks to make sure both clans have roughly comparable defenses at the top slots & roughly the same number of whatever the maxed offense is regardless of position. When you're running a roster of divergent TH levels, it becomes hard for MM to find a fair match every time. You obviously feel strongly about the issue, but I think you may have to accept the occasional weird matchup as something that can't be 100% fixed. Calling out the specific mismatches seems more constructive than making comments about "rewarding manipulation, not skilled attacking."
    Fair enough. Im here and waiting hoping they are fixing the issue everyday. I have no problem if a war search takes 6 hours to find, just take that 6 hours off of prep day. We can fill war cc in 17 hours, and if we don't, guess what, we deserve what we get.

  7. #57
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    [QUOTE=Millerman78;9382155]Yes, he was. All the others mentioned were not. QUOTE]

    So, to clarify, the complaint in post #7 in this thread is not about engineering.

    The complaint is that the clan in post 7, which brings engineered bases to war with them, is bent because they got out engineered.
    Last edited by gw2kpro; January 24th, 2017 at 07:45 PM.

  8. #58
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    Quote Originally Posted by daddylindo View Post
    Fair enough. Im here and waiting hoping they are fixing the issue everyday. I have no problem if a war search takes 6 hours to find, just take that 6 hours off of prep day. We can fill war cc in 17 hours, and if we don't, guess what, we deserve what we get.
    I wonder... will this really happen or will you come back here and cry foul because the enemy filled and you did not?

  9. #59
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    Quote Originally Posted by TankSinatra View Post
    I'm glad you find such fulfillment in how you've chosen to upgrade your base in this game, I guess. As to ugly wars for engineers, surely you've seen all the threads about it? It always starts out with "oh my god, fix the MM Supercell we got a horrible match!"

    Then we take a look, and OP's clan is engineered.
    Nailed it. My clan occasionally fills in empty slots with very very low th3 accounts if we don't have enough green to make 25. And you know what happens?

    We draw engineered clans.

    When we have all legitimate bases in war, our bottom are high th7 halls. And we never, ever draw heavily engineered clans.

    We have started talking about opting in the th7's instead of the th3's even though they're probably not going to make their war hits.
    Last edited by gw2kpro; January 24th, 2017 at 07:49 PM.

  10. #60
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    Quote Originally Posted by ChiefTuk View Post
    I was another of the fools who was well into TH9 with level 1 valks, lol.

    I think that MM needs some checks to make sure both clans have roughly comparable defenses at the top slots & roughly the same number of whatever the maxed offense is regardless of position. When you're running a roster of divergent TH levels, it becomes hard for MM to find a fair match every time. You obviously feel strongly about the issue, but I think you may have to accept the occasional weird matchup as something that can't be 100% fixed. Calling out the specific mismatches seems more constructive than making comments about "rewarding manipulation, not skilled attacking."
    It's kind of like working a salary cap, but instead of putting together the best team you can afford, you are trying to ensure that you won't ever play against a good team.

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