
Originally Posted by
daddylindo
I agree with you and thanks for the well mannered response. We do upgrade efficiently whereas we get the most important war troops first. Th9 we all got hogs, heal, healers and giants first while we upgraded our queens. We do our army camps and cc and barracks and drill of course, to make sure we can produce on offense in a reasonable amount of time. Catch the 4th ad up so we dont get brainlessly bulldozed by drags, etc. Thats the intelligent approach and I would advise it. Once we have that stuff in place, we purchase everything from the shop. It's these clanwide perma-9's and 10's that are really skewing the matchups. Sprinkled in with roster engineering with the junk on the bottom false th9's that are there simply to clean th8's with drags and /or weak th9's. The MM doesn't see whats happening there. I dont want to get scientific with the MM, it's not rocket science in a sense that you dont drop big ticket defenses, upgrade splash damage defenses, upgrade or have certain spells or troops that ya technically dont need for war, etc.. BUT, they need to have some sort of penalty or weight tax to offset that. A defenseless th10 that has 5 spells, 240 spots, level 2 bowlers and max healers with 10/10 heroes needs to be recognized as a powerful threat, and therefore pay a weight tax. This is obviously a second or third account solely to skew the MM and effortlessly clean th9's that regular th9's in that clan with 220/ 4 spells and no bowlers may/ probably not have. Tou do it over the whole clan with the perma 9.5'sand 10.5's etc, and they're gonna match against a clan that cant beat them. It's not right. I dont consider that strategy. I consider a well-thought out attack "strategy". Overpowering a half- town hall below you is not strategy. We are taking gameplay out of this game and it is hurting this game. Thats a fact.