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  Click here to go to the first staff post in this thread.   Thread: Engineered bases long term effect

  1. #91
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    Quote Originally Posted by MossackFonseca View Post
    The only reason to engineer a war roster is to attempt to gain an advantage. It's easier to beat BAD engineers, but good ones win most of their wars by manipulating the matchmaker in such a way as to match them with inferior competition.

    Do you even read what you write?



    You should come check out our last war. Opponent did not show up, thank God, b/c we would have lost if they had. However, one of our 9's cleared both opponent 9.5's, one on a first hit and one on a 2nd hit.
    Lol reading comprehension not his strong suit. Trust me I know lol. Thank god he makes up for it with his vast knowledge of war mm n his pinpoint comments xD just wish he didnt make silly comments until after war mm was changed. Would have been more logical n valid. Shrug

  2. #92
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    Quote Originally Posted by MossackFonseca View Post
    The only reason to engineer a war roster is to attempt to gain an advantage. It's easier to beat BAD engineers, but good ones win most of their wars by manipulating the matchmaker in such a way as to match them with inferior competition.
    Do you even read what you write?
    I agree, attempt to roster engineer is TRYING to gain an advantage. However, whether they know how to do it, and whether they do gain an advantage is another story. Have you seen any consistent advantage gained? I have not.

    BTW, you gave engineers too much credit. Not only you are saying they are successful in gaining the advantage in war, but they are also successful in gaining advantage in skill. Last time I check, clans with triple digit win streak are very very rare. Even for 50 ws, there are less than 400 clans in the world that achieved it.

    Also please explain the difference between bad and good engineer, cause frankly I do see it.

  3. #93
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    Wars were the best part of COC. Now, it is not anymore.
    Only players who have bases th10 and th11 well developed really join wars.
    I feel something need to change.

  4. #94
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    Quote Originally Posted by fuleko View Post
    Wars were the best part of COC. Now, it is not anymore.
    Only players who have bases th10 and th11 well developed really join wars.
    I feel something need to change.

    Our clan led by early th10 with no infernos and a roster of th9 and 8 would disagreed . wars now are just fine and matching is pretty good .

    As others on here have related they match some inferno- less clans usually with clans with weaker other defenses or some times less hero levels . People might have different opinions on how big the edge either way might be but in my view it's a reasonable contest each time

  5. #95
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    Quote Originally Posted by fuleko View Post
    Wars were the best part of COC. Now, it is not anymore.
    Only players who have bases th10 and th11 well developed really join wars.
    I feel something need to change.
    When's war been better? I war a lot with th9s, its fine.
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

  6. #96
    Forum Superstar TankSinatra's Avatar
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    Quote Originally Posted by ccmushroom View Post
    I disagree, The game was designed to make you rush, and spend gems to keep up. If it was designed to "upgrade evenly" Then at th9 you would be able to finish defensive, offensive, and hero upgrades in pretty close to the same amount of time. That is not even close to the way it is. I know when I was grinding out my th9. My defenses were finished 8 months before my hero's and walls.
    This guy gets it. Try the tutorial again if you doubt it, the village grandma is there telling you how the game is meant to be played every step of the way. Gem gem gem.

    And the game was running for what, a year or two before clan wars was added? Game design, upgrade paths were written in stone before clan wars. There's no seamless weld between trophies, farming, and clan wars. There's no way 'the game was meant to be played' across all three (except, you know, gem). We should waste zero time worrying about the way the game is meant to be played.
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

  7. #97
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    Quote Originally Posted by topbtm View Post
    I agree, attempt to roster engineer is TRYING to gain an advantage. However, whether they know how to do it, and whether they do gain an advantage is another story. Have you seen any consistent advantage gained? I have not.

    BTW, you gave engineers too much credit. Not only you are saying they are successful in gaining the advantage in war, but they are also successful in gaining advantage in skill. Last time I check, clans with triple digit win streak are very very rare. Even for 50 ws, there are less than 400 clans in the world that achieved it.

    Also please explain the difference between bad and good engineer, cause frankly I do see it.
    I have seen a consistent advantage gained by roster engineering.
    Playing since December 2012
    Accounts:
    JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
    "The two most powerful warriors are patience and time." Leo Tolstoy





  8. #98
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    Quote Originally Posted by TankSinatra View Post
    This guy gets it. Try the tutorial again if you doubt it, the village grandma is there telling you how the game is meant to be played every step of the way. Gem gem gem.

    And the game was running for what, a year or two before clan wars was added? Game design, upgrade paths were written in stone before clan wars. There's no seamless weld between trophies, farming, and clan wars. There's no way 'the game was meant to be played' across all three (except, you know, gem). We should waste zero time worrying about the way the game is meant to be played.
    Except when SuperCell makes statements about it then applies small and big changes that have a huge impact...
    Playing since December 2012
    Accounts:
    JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
    "The two most powerful warriors are patience and time." Leo Tolstoy





  9. #99
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    Been watching this battle raging between engineers and maxers for a long time as this is my second rarely used forum account. I have been in big wars and little wars between my two accounts. I have seen burners, minimaxes,fillers, defenseless and my favorite one the TH 11 with all heroes,spells,cc troops that sits and a few war troops upgraded to that sits 49 or 50 hit the top TH 11's in war. First, kudos to these people thinking outside the box to engineer and strategize victory more often than not before an attack in war begins with the use of these accounts and roster placement. If the goal of SC is to encourage players to have multiple accounts for multiple aspects of the game so be it. I will hope that ultimately my slow, tedious path of pretty much upgrading a hall will ultimately give me a account that can farm,push and war with other max accounts without seeing this engineering that sorta sucks the fun out of the war aspect for a lot of clans,casuals and lower accounts

  10. #100
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    Quote Originally Posted by TankSinatra View Post
    This guy gets it. Try the tutorial again if you doubt it, the village grandma is there telling you how the game is meant to be played every step of the way. Gem gem gem.

    And the game was running for what, a year or two before clan wars was added? Game design, upgrade paths were written in stone before clan wars. There's no seamless weld between trophies, farming, and clan wars. There's no way 'the game was meant to be played' across all three (except, you know, gem). We should waste zero time worrying about the way the game is meant to be played.
    This. (Although I thought the "village grandma" was the "village cutie"... showing my age I suppose ). Way back when, I even rushed to th9 with ♥♥♥♥ walls and nonmax troops, on the ♥♥♥♥eyed notion that my builders should never be idle. A simple calculation would've shown that it is lab time, not builder time, that is in truly short supply.

    I also do not expect that optimal resource farming strategy should equal optimal trophy strategy should equal optimal war strategy. It's unclear to me why others do--has SuperCell actually made pronouncements to that effect?

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