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Thread: Upcoming balancing changes my balances

  1. #11
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    Ahhh I see

  2. #12
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    Agree man!

    Both Dragons needs a buff, but maybe Baby Dragon need bigger splash radius too. Inferno Dragon IMO should have longer range AND being faster (like baby dragon).

    Agree with the other changes

    Cheers

  3. #13
    Senior Member ButtMcCheeks's Avatar
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    Except both Dragons and Wizard everything is fine.
    Check out my awesome ideas! You won't see something like them around here:
    Pygmy, Mirror Mage, Ideas for new Especial Challenges,Dodos ,New Arena Idea

  4. #14
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    One of the best balance changes I have seen the poison buff to 1 shot skeletons will bring it back into the meta for sure with the high use rates of graveyard!

  5. #15
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    Quote Originally Posted by FurballTheHamster View Post
    One of the best balance changes I have seen the poison buff to 1 shot skeletons will bring it back into the meta for sure with the high use rates of graveyard!
    Glad you like them!

    Quote Originally Posted by ButtMcCheeks View Post
    Except both Dragons and Wizard everything is fine.
    Both dragons need a buff. Wizard is 50/50 just worried the executioner will take him outclass him to hard

    Quote Originally Posted by Cord View Post
    Agree man!

    Both Dragons needs a buff, but maybe Baby Dragon need bigger splash radius too. Inferno Dragon IMO should have longer range AND being faster (like baby dragon).

    Agree with the other changes

    Cheers
    More range allows it to kill splash units quicker. also allows inferno to lock on faster.

  6. #16
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    Quote Originally Posted by MasterCal View Post
    Wizard IMO doesn't need a buff. It's viable now
    Range won't do a lot to the two dragons but it could work
    RG doesn't need the extra spawn time

    Agree with rest
    Royal giant needs some sort of nerf

  7. #17
    Fresh Spawn FactioneX's Avatar
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    I do agree on most of those except the the prince charging through one hit enemies, it would definitely be broken and add so many different problems. I do agree with the need for increase if the damage of the electro wizard, but I feel as if it needs a elixir reduction, compared to those of other legendary cards that cost 4 elixir, the electro wiz cost too much or doesn't have enough health and damage

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