
Originally Posted by
2222
I agree the weights of heroes and walls should not be high as those should be rewarded with an advantage. Where we disagree, is you apparently want more of the outcome of war to depend on who upgrades their base in a certain fashion while I prefer it to depend more on the skill of base designs and attacks. Also, I disagree that everyone would upgrade their bases correctly. Half the players out there have no idea what they are doing and don't really care. Those who do, though, should be able to upgrade their base on a way that is best for both multiplayer and war, in my opinion, and I think in the opinion of SC. Until then, though, I don't fault anyone for engineering.