Thanks for the response. Analogies can be tricky at times, especially when using them in Clash. I understand your point and I agree with the sentiment, but I stop short of saying it's on the same level as using a third party application, or a clear violation of the Terms of Service. I think it's important to separate the two, because words and semantics matter. IMO, roster engineering or having lopsided bases for the purposes of getting a better matchup is sandbagging.
https://en.wikipedia.org/wiki/Sandbagging
For the record, I am against engineering (lopsided bases) in war, and I'm against roster engineering. I also do both of these things, because we are a casual adult clan who take wars seriously, and we were tired of going up against engineers. So we started doing it ourselves.
I believe engineering is bad for the game and will negatively impact the war community in the long term. I don't think it's the way the game was intended to be played. I am in favor of a war MM system which will reduce the effectiveness of roster engineering and lopsided bases.
I still think the below suggestions are best for updating the MM system (which is actually pretty good right now) and to help with defining what is engineering, and why it is potentially bad for the game.
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Nerf’s suggestions for engineered bases / clans
http://forum.supercell.net/showthrea...17#post7861017
http://forum.supercell.net/showthrea...01#post7979801
http://forum.supercell.net/showthrea...82#post8067582
http://forum.supercell.net/showthrea...58#post8371458
http://forum.supercell.net/showthrea...24#post8371624
Billius discussion on the impact of Engineered clans and bases to the game
http://forum.supercell.net/showthrea...-and-Farm-Wars
Sumosloth on Engineering
https://forum.supercell.com/showthre...ut-Engineering
Noctaire's blog on Engineering
http://nocsclashjournal.blogspot.com...-how-best.html