
Originally Posted by
OnyxDS
As always the best solution is for the MM to correctly account for the value of the stuff. And it's always better to do this before adding in other checks and balances or weird rules.
If we are warring as TH8-TH10, then it makes zero difference whether the bottom enemy base is a weakish TH8 (50k) or a 1-cannon job (0.5k). In either case it will be 3*ed first hit. However, at the moment, the latter case skews the other clans average weight downwards.
The easiest solution is to remove the check of the overall average clan weight that was added in March. Comparing the averages is nonsense - extra strength in one place rarely really balances up weakness elsewhere. Failing that exclude some of the bottom of the map from the average check. OR apply minima - if my clans lowest offence is around 50k, then all enemy bases are treated as having defence perhaps 10% lower than that as a minimum - because anything lower becomes irrelevant.
But the defenceless probably isn't at the "bottom" when it's doing the matchmaking - that is purely how it is displayed to us to help us pick targets. Ideally the offence and defence are completely separated, so that defenceless TH11 is actually at the top when processing the offence.
Which is exactly where we were before they started trying to check the averages. In 2015 you'd see the odd TH3/4 whatever filler to make up the numbers on the enemy side matched to a TH8 or whatever on our side. But there would be no compensating strength elsewhere.
I also remember seeing a few times clans that had clearly stacked the bottom because they believed the MM did look at averages - it was a waste of time and the rest of the roster still matched about as evenly as normal.