To be clear, no single thing on this is going to ensure perfect war matches every time. But, if you follow the guidelines listed here, you're going to get fair matches the vast majority of the time. You might have some matches with a 25% chance to win, some with 75%, and some matches with mildly engineered opponents, but you're not going to run into very many at all that are unwinnable for you OR your opponent.
As far as your accusations of "speculation", the things that I wrote are not just random speculation, they're based upon my personal experience leading or being involved in hundreds of war searches, including back to back wars in 2 very different clans since the most recent mm update. I do not claim to have more knowledge than you on this subject, but mine is certainly on a par with yours at least.
Regarding jumping on people who complain about unfair wars: the whole point of this thread is to help people to understand WHY they're getting heavily engineered opponents. If the reason is stacking a bunch of th3/4 at the bottom of roster, at least they know why it's happening and can then decide whether to change. If it's b/c Cousin Vinny has a th4 and rest of clan is th9+, then they at least know what the issue is when they allow him to continue in war. If the issue is too many perma .5's, again, they know. If they keep taking 4 hours to find a match, again, it helps to know that the search parameters expand slightly over time, and they can decide if that's perhaps causing bad matchups, or at least contributing to them. And I might change the wording up a bit, but it's important to know that winning a whole bunch gives you a significant war weight penalty, which can often pair you up with highly engineered clans even when your clan is not engineered at all and otherwise follows our recommendations.
I have 2 accounts full time in forum goat herd, we have been hit or miss vs engineered opponents. Most of the time that we run into them, we are either coming off a 7-10 match win streak or we have a bunch of 11's at top and some people put lowbie alts of th4-5 at the bottom, though some times we just randomly match with them. I have been heavily involved with the discussions there on ways to try to get a more-consistent matchup of "tough but fair" matches, and it's just really tough in a 50v50 clan that has no restrictions on entry other than no engineered bases. Overally, I'd say that we get about 25% easy wars/walkovers, 25% highly engineered opponents with nearly impossible odds, and about 50% are somewhere along the spectrum of "tough but fair". That has been the case for as long as we've had the clan. We thought that it was getting better after the latest patch, but we won too many in a row then got 4/5 wars vs aggressively engineered clans, so...it's back to about where it was for us.
I edited the OP down to things that I considering to be the most important factors in matchmaking. Do you have any to add?
Last edited by MossackFonseca; December 29th, 2016 at 07:10 PM.
What we do have the power to do, is implement OP's suggestions in our own clans, by ourselves. Small th range, nothing lopsided, nothing below th8 and engineering becomes vanishingly rare.
Level 10 Adult War Clan METAMUCIL.
And some of us are old enough that its not just a funny word...
Metamucil keeps the red out of our logs. Small wars, great record, low pressure.
48-2 last 50 wars as of 3/2017, whole record 362-79-8, best streak ended 3/7/17 at 29 wins.
1 there is not that much clashers cab do to avoid engineered clans, at least as far as we know for certain, based on data.
2 the matchmaker should provide the wars we want, not leave it un to the players to engineer our clans to draw the wars we want
i dont think he was trashing it for evil intent, he thought that it possibly to his knowledge container incorrect or speculative information, and he thought it was important he let that be known. He was just giving his take.
Results from SC about matchmaking changes from the general player base.
Level: 233 TH11 |max walls | GG 2BHighest Trophy Count:5225 | Donations: 975k | Hero Levels: 110
Clan leader of Rogue Elite (#8200L0UJ)
Last edited by Vikingchief; December 29th, 2016 at 07:12 PM.
I pm'd nerfedname and asked him to relook at the updated OP, I'm hoping that he will come in and offer some of his own thoughts on the subject. This topic comes up so often that it would be nice to give as much good information on the subject for non-engineers as possible I think.
I still think that nerfedname had the best suggestion by far for updating the war mm algorithm a few months ago with his progressive weight tax as offense and defense get further out of alignment, in large part because that wouldn't unduly punish true rushers. And a bonus is that it would take so long for engineers to wise up to it that by the time they build the bases for it SC would be on to the next patch and could make enough tweaks to keep the engineers on the back foot. Perhaps they've done this, but, if so, then there could be other issues with fine-tuning the acceptable levels out of balance for war matches.
Last edited by MossackFonseca; December 29th, 2016 at 08:02 PM.