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Thread: Make quick-train order editable!

  1. #11
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    Was just thinking about adding that also.
    Like when you edit programed armys. A trash can that drives and refunds the costs. A drag and drop feature with a trash can.

  2. #12
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    Quote Originally Posted by lonewolf1234 View Post
    Was just thinking about adding that also.
    Like when you edit programed armys. A trash can that drives and refunds the costs. A drag and drop feature with a trash can.
    That's Even better than my idea of a clear all. This way if say you had a barch queued and only wanted to keep your archers. you could dump the barbs and not lose the time to train the archers

  3. #13
    Forum Hero Aspex's Avatar
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    Quote Originally Posted by Xjstryker View Post
    Edumacate me what does UI stand for. I am thinking its AI related lol but just wanna make sure. Make the training smarter lol especially if ur using same comp ova and ova
    User Interface - i.e. the buttons, training screen, etc.

  4. #14
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    Hope we get this in the December update.

  5. #15
    Forum Superstar ProfChaos's Avatar
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    Quote Originally Posted by lonewolf1234 View Post
    Hope we get this in the December update.
    I wouldn't hold my breath but I suspect changes will come.

    Bear in mind the current barracks system was originally introduced with the December 2015 update. Totally broken. Ot took them about 10 months to get it back to us.

    So just be patient.

  6. #16
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    Quote Originally Posted by ProfChaos View Post
    I wouldn't hold my breath but I suspect changes will come.

    Bear in mind the current barracks system was originally introduced with the December 2015 update. Totally broken. Ot took them about 10 months to get it back to us.

    So just be patient.
    I have not heard that about the new system . And imo it broke are ability to donate as good as we used to.

    Still needs some work on it but getting more used to it.

  7. #17
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    Quote Originally Posted by lonewolf1234 View Post
    I have not heard that about the new system . And imo it broke are ability to donate as good as we used to.

    Still needs some work on it but getting more used to it.
    Personally, I think the arguments in favor of the old system are marginal at best. I see some of the arguments for the old system but when you add up the merits, I consider the old system embarrassing by comparison.

    I understand that people have different ideas as to how things should work (there are lots of arguments made for completely new "only replace used/missing troops" queue systems, for instance). I just struggle to imagine a scenario where someone either didn't think to allow re-ordering of quick-train queues, thought that they shouldn't be, or thought that implementation would be too difficult compared to value.

    It's about as bad as having to individually re-activate every trap.



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