Was just thinking about adding that also.
Like when you edit programed armys. A trash can that drives and refunds the costs. A drag and drop feature with a trash can.
Was just thinking about adding that also.
Like when you edit programed armys. A trash can that drives and refunds the costs. A drag and drop feature with a trash can.
Hope we get this in the December update.
Personally, I think the arguments in favor of the old system are marginal at best. I see some of the arguments for the old system but when you add up the merits, I consider the old system embarrassing by comparison.
I understand that people have different ideas as to how things should work (there are lots of arguments made for completely new "only replace used/missing troops" queue systems, for instance). I just struggle to imagine a scenario where someone either didn't think to allow re-ordering of quick-train queues, thought that they shouldn't be, or thought that implementation would be too difficult compared to value.
It's about as bad as having to individually re-activate every trap.