Hope everyone is doing well! First of all let me apologize for the delay in getting these delivered to you, I know you've been asking for the Q&A answers for quite a while now. Between the December update and other projects going on, we haven't had the time to share these yet. For this same reason we will also put these on hold until mid/late January so we can focus on the coming updates, and we hope to be in a better spot then to answer your questions in a timely manner. Big kudos to Lachlan for organizing these Q&As and posting all the "soons" on our behalf.
So here we go!
Will there be a new game mode soon?
Besides new upgrade levels, we do plan to bring you some new exciting content soon! No spoilers
What are the plans to bring balance back to Town Hall 10 & 11? Thoughts about the idea to bring the first 5 levels of the Grand Warden to Town Hall 10.
Balance is a continuous effort and we hope to bring another round of balancing changes with the December update.
We are not considering the idea of bringing the Grand Warden to TH10 as we want to keep TH10 gameplay distinct from TH11 gameplay, and feel bringing the GW to TH10 would blur that line too much. Our balancing efforts seek to tackle this issue in other ways than through Heroes. If you remember our “Design Values” blog post a while ago, we mentioned that “Meaningful Progression” is one of our guiding values and every new Town Hall level should feel like a new chapter in Clash. The Grand Warden is a perfect example of this meaningful progression once you get to TH11.
Back to TH10/TH11 balancing, here’s where our Playstyle Diversity and Depth values come into play. We realize that the War Community specifically is very vocal about their wish for more specific balance for TH10/TH11 (e.g. TH10 should be 3-starrable by other TH10, TH11 should be 3-starrable by other TH11) – but this is hard to balance with the normal multiplayer game, as the Leaderboards would lose its value if we make TH11 defenses too easy to star.
We have to be careful about the changes we make to preserve Depth in TH11 multiplayer matchmaking - but in short, expect new balancing changes in the December update as usual.
How is Supercell working towards balancing Clan Wars matchmaking?
With every update there is the normal round of war matchmaking balance, and that will always shift things a bit. New troops/defenses/levels/stat changes get incorporated and weights are rebalanced according to troop usage and effectiveness.
In the last update we rolled out a couple of adjustments so that "lopsided" bases/clans don't have that much advantage as before, and the more extreme cases of lopsided clans will have a harder time finding a match, and will be matched with tougher opponents. We firmly believe in a good balance and will continue to monitor things and to roll out small (or bigger) adjustments to war matchmaking with every update.
Developer Q&A Round I
Developer Q&A Round II