Page 1 of 23 12311 ... LastLast
Results 1 to 10 of 227

  Click here to go to the first staff post in this thread.   Thread: Developer Q&A Round III [Answers]

  1.   Click here to go to the next staff post in this thread.   #1

    Developer Q&A Round III [Answers]

    Hey all,

    Hope everyone is doing well! First of all let me apologize for the delay in getting these delivered to you, I know you've been asking for the Q&A answers for quite a while now. Between the December update and other projects going on, we haven't had the time to share these yet. For this same reason we will also put these on hold until mid/late January so we can focus on the coming updates, and we hope to be in a better spot then to answer your questions in a timely manner. Big kudos to Lachlan for organizing these Q&As and posting all the "soons" on our behalf.

    So here we go!


    Will there be a new game mode soon?

    Besides new upgrade levels, we do plan to bring you some new exciting content soon! No spoilers



    What are the plans to bring balance back to Town Hall 10 & 11? Thoughts about the idea to bring the first 5 levels of the Grand Warden to Town Hall 10.


    Balance is a continuous effort and we hope to bring another round of balancing changes with the December update.
    We are not considering the idea of bringing the Grand Warden to TH10 as we want to keep TH10 gameplay distinct from TH11 gameplay, and feel bringing the GW to TH10 would blur that line too much. Our balancing efforts seek to tackle this issue in other ways than through Heroes. If you remember our “Design Values” blog post a while ago, we mentioned that “Meaningful Progression” is one of our guiding values and every new Town Hall level should feel like a new chapter in Clash. The Grand Warden is a perfect example of this meaningful progression once you get to TH11.
    Back to TH10/TH11 balancing, here’s where our Playstyle Diversity and Depth values come into play. We realize that the War Community specifically is very vocal about their wish for more specific balance for TH10/TH11 (e.g. TH10 should be 3-starrable by other TH10, TH11 should be 3-starrable by other TH11) – but this is hard to balance with the normal multiplayer game, as the Leaderboards would lose its value if we make TH11 defenses too easy to star.
    We have to be careful about the changes we make to preserve Depth in TH11 multiplayer matchmaking - but in short, expect new balancing changes in the December update as usual.



    How is Supercell working towards balancing Clan Wars matchmaking?


    With every update there is the normal round of war matchmaking balance, and that will always shift things a bit. New troops/defenses/levels/stat changes get incorporated and weights are rebalanced according to troop usage and effectiveness.
    In the last update we rolled out a couple of adjustments so that "lopsided" bases/clans don't have that much advantage as before, and the more extreme cases of lopsided clans will have a harder time finding a match, and will be matched with tougher opponents. We firmly believe in a good balance and will continue to monitor things and to roll out small (or bigger) adjustments to war matchmaking with every update.



    Past Q&As:
    Developer Q&A Round I
    Developer Q&A Round II
    Official Clash FAQs & Support --> click here


    Signature by theblackbeltpanda64


  2. #2
    Senior Member shortyollie's Avatar
    Join Date
    Aug 2014
    Posts
    263
    Woooooooooo this is a great day! Thanks anoushka
    Last edited by shortyollie; December 9th, 2016 at 08:12 AM.

  3. #3
    Banned
    Join Date
    Aug 2016
    Location
    On the CoC Forums.
    Posts
    543
    Thanks for the answers Sweet Little Lady Noushey!

    Are there any plans to add a Lv9 Army Camp at TH11 to be in line with several TH's before it? Those +20 Housing Space could go a long way to solving your balancing problems, and honestly should have existed from the start.

    And is there any plan to boost Tank troops Health to be in line with the recent defensive buffs?
    Last edited by Valthis; December 9th, 2016 at 08:14 AM.

  4. #4
    Forum Superstar sakiborislam's Avatar
    Join Date
    Nov 2015
    Location
    Marika changed my location again !!! it was Auchtermuchty a while ago.
    Posts
    3,715
    thanks a lot
    need a sigpic? click here

    "the most effective defence is enemy idiocy"
    "good loots come to those who press next"

    #FillHolpsReputationBar

  5. #5
    Forum Superstar kartikeya2010's Avatar
    Join Date
    May 2015
    Location
    κ
    Posts
    3,720
    "..if we make TH11 defenses too easy to star."
    Have you considered nerfing Th10 defences, but keeping Th11 at a similar or even the same level?

  6. #6
    Millennial Club Boriscool22's Avatar
    Join Date
    Feb 2014
    Location
    New Zealand
    Posts
    1,056
    New gamemode hype
    Last edited by Boriscool22; December 9th, 2016 at 08:19 AM.
    Quote Originally Posted by PhilISuppose View Post
    If they ever redesign the whole game using Microsoft paint, I'm sure there'll be a consulting job there for you...

  7. #7
    cleggy's Avatar
    Join Date
    Sep 2014
    Location
    #Smartbutt
    Posts
    3,462
    Ooo new content, nice.
    Last edited by cleggy; December 9th, 2016 at 08:20 AM.
    🌿🌿🌿👀🌿🌿🌿

  8. #8
    Banned
    Join Date
    Jan 2016
    Location
    Higgins' Moon
    Posts
    1,207
    Will fully admit they are actually specific answers this time although still boggles the mind it took one month. I'm very happy GW will not come to TH10, but sad that they seem to blow off the major balancing concerns at end game as "war community" vocal opinions only.

    If the new content is actually new, such as single game mode stuff... then I'll be over the moon.
    Last edited by vRoyales; December 9th, 2016 at 08:21 AM.

  9. #9
    Junior Member Juan13's Avatar
    Join Date
    Oct 2016
    Posts
    60
    yeah.. clash on!

  10. #10
    Senior Member gotstewart's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Balance is easily solved by adding stars to the war attacks and keeping mm attacks at 3 stars. There is a world of difference between an 80% 2 star and 50% 2 star. If yall are too afraid of blurring the lines, then at least give us a way to differentiate good attacks from average attacks

Similar Threads

  1. Developer Q&A: Round IV [ANSWERS]
    By LachNessMeownster in forum General Discussion
    Replies: 63
    Last Post: January 25th, 2017, 09:13 AM
  2. Developer Q&A Round III - Answers
    By LachNessMeownster in forum General Discussion
    Replies: 95
    Last Post: November 15th, 2016, 02:01 PM
  3. When come the answers from Developer Q&A Round IV?
    By ChiefHubi in forum General Discussion
    Replies: 3
    Last Post: October 31st, 2016, 09:02 PM
  4. Developer Q and A Soon with answers
    By JanOlov in forum General Discussion
    Replies: 0
    Last Post: August 30th, 2016, 07:15 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •