Rage is an integral part of most war attacks. It currently maxes out at TH8, however. There is only so much you can do when adding a new level, so I don't think a new level would help much TH10+ in the current design of the spell.

My proposal is to make all levels of Rage have the same strength and speed increase, and use the levels to increase the spell's radius and duration. A smaller Rage will still be useful for TH7 and 8, but I think new levels at TH10 and 11 will help balance Queen Walks and Kill Squad strength against the much tougher defenses. Attacks will still require proper funneling and directing, but the attack concepts currently in place need a little nudge. There's been too many bumps in the road with changing troops space/HP, and defense HP/DPS. Maybe looking at spells is a viable way to balance the high level game? Thoughts from the community?