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Thread: What if SC reduce the housing space of healers to 10?

  1. #1
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    What if SC reduce the housing space of healers to 10?

    At the moment, healers will heal Heroes at an already reduced rate of only 50% of their normal healing rate. That's already a big nerf.

    Plus, using too many Healers on the same target decreases the healing efficiency if they are massed on one target, like on the Archer Queen. SC only allows us to use a maximum of 4 healers per (group of) army.

    So, is changing the healer's housing space from 14 to 10 still overpowered?

  2. #2
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    Meh. This seem a bit op or pointless

  3. #3
    Forum All-Star sakiborislam's Avatar
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    will be OP for bowler-healer combo again

    btw, i'd love to have it
    need a sigpic? click here

    "the most effective defence is enemy idiocy"
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    https://sakiborislam.com


  4. #4
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    Healers are fine, just maybe could do with another level.

  5. #5
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    Quote Originally Posted by LoneEmperor View Post
    Meh. This seem a bit op or pointless
    Why pointless lol. If in before one uses 56 housing space for 4 healers, now he'll just use 40 camp space, giving him free 16 housing space for his other troops which he badly needs because of the defense of th10s and 11s heavier than their offense.

  6. #6
    Millennial Club woemygod's Avatar
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    Less space for healers mean people will use more healers. There is a reduction on heal for heroes but doesn't scale down for other troops. Bowler Healers are wrecking everything just fine now you want to add more healers or bowlers in the mix?
    COC: 1 TH11(45/45/20) 2 TH10's Max(40/40) 1 TH9(30/30)

    CR: Lvl 11 PB: 5335 + Lvl 10 PB: 4782

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  7. #7
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    I love too, bowlers combo. i use 5 healers or 70 hs and all death because 5 air mine so if 10 hs so i can use 7 healers then my healers left two or one.

  8. #8
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    They just need to remove the terrible update where they hit bombs. If they need to further nerf bowlers, fine, but healers HAVE to be strong at end game. Tanks are just too terrible. They need to remove the bomb targeting and cut in half the multiple healer penalties.

  9. #9
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    It might not seem a lot but that 16 housing could do an awful lot of extra damage in the right hands. This would severely upset the already delicate balance between the TH levels.

    What they should do is make healers retarget when their original target is hit by an inferno. It is very annoying to watch 4 of them trying to heal something that can't be healed.
    Last edited by Jay147; December 6th, 2016 at 02:42 PM.
    Somebody out there.

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