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Thread: Is it time to remove anti healing from inferno beams? + Ideas

  1. #21
    Forum All-Star Zelonius's Avatar
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    Quote Originally Posted by MrMechEngin View Post
    No, that would render multi target mode useless. Heal needs to be updated if we are to be stuck with the cannon buff crutch. I would not be opposed to max freeze being buffed 9-10 secs would be awesome. But the whole reason TH10 gets the 5th spell is to counter Infernos.
    I think freeze does need a buff



  2. #22
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    Quote Originally Posted by StanDadVille View Post
    Am I the only one still using single-target at TH10?? They're great against the big units; especially heroes
    Some people use one single one muilt to encourage attackers to take the bait and attack from a particular side.



  3. #23
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    The only people who will think this is a good idea are the weak.

    Learn how to attack and find another way to suggest balances to TH10, rather than waste people's time on silly suggestions (which I actually thought was a troll post to begin with...)

    Good day to you sir.

  4. #24
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    Quote Originally Posted by Aeaswen View Post
    What? I don't understand what you were trying to say.
    If healer can healing troops 50% when attacked by inferno than combine with rage spell. I think inferno easy to be defeated and to be honest it's selfiness.
    Last edited by Ridhorz7; November 30th, 2016 at 03:32 PM.

  5. #25
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    Quote Originally Posted by Ridhorz7 View Post
    If healer can healing troops 50% when attacked by inferno than combine with rage spell. I think inferno easy to be defeated and to be honest it's selfiness.
    That wasn't really my suggestion. My suggestion was specific troops getting a 50% reduction. Like maybe hogs. Not all troops.

  6. #26
    Centennial Club Ah2003's Avatar
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    5 golems one inferno tower... attack shut down in seconds. Leave things how it is, and maybe have infernos slightly counter heal

  7. #27
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    SC recently talked about their design values and goals for the game. We were then treated to the removal of tesla favorite target & dgb special
    damage. IMO good steps forward. Even healers triggering air traps could be seen as a step in the right direction of simplifying the game, especially at high TH levels.

    ITs don't need to a special condition, i.e. anti heal, nor should the EA do extra damage to golems.

    Once they remove these special
    conditions then all devs have to worry about is simple things like hp and dps when trying to balance. Then maybe we can finally get some decent offense at TH10+.

  8. #28
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    That would be a horrible nerf. Do you realize how badly you cripple the inferno tower by removing the anti heal properties? I agree that offense needs a buff, but this isn't the way to do it. Longer freeze, sure. I'm all for that, freeze is pretty bad right now.

  9. #29
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    I completely agree that infernos are too overpowered at TH10-11. Offense needs a buff and all SC has been doing is buffing defense. Even with the level 6 dragon and level 5 baby dragon nothing has been done to combat the two-star-or-fail disaster that has been created among high level players.
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  10. #30
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    Quote Originally Posted by EvilEmpire View Post
    I completely agree that infernos are too overpowered at TH10-11. Offense needs a buff and all SC has been doing is buffing defense. Even with the level 6 dragon and level 5 baby dragon nothing has been done to combat the two-star-or-fail disaster that has been created among high level players.
    Offence needs a buff so directly buff offence rather than nerf defences.

    Infernos are fine as they are, they weren't preventing triples prior to the last round of offensive nerfs and aren't now. It's all the other defensive buffs that are doing that.

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