The only people who will think this is a good idea are the weak.
Learn how to attack and find another way to suggest balances to TH10, rather than waste people's time on silly suggestions (which I actually thought was a troll post to begin with...)
Good day to you sir.
5 golems one inferno tower... attack shut down in seconds. Leave things how it is, and maybe have infernos slightly counter heal
SC recently talked about their design values and goals for the game. We were then treated to the removal of tesla favorite target & dgb special
damage. IMO good steps forward. Even healers triggering air traps could be seen as a step in the right direction of simplifying the game, especially at high TH levels.
ITs don't need to a special condition, i.e. anti heal, nor should the EA do extra damage to golems.
Once they remove these special
conditions then all devs have to worry about is simple things like hp and dps when trying to balance. Then maybe we can finally get some decent offense at TH10+.
That would be a horrible nerf. Do you realize how badly you cripple the inferno tower by removing the anti heal properties? I agree that offense needs a buff, but this isn't the way to do it. Longer freeze, sure. I'm all for that, freeze is pretty bad right now.
I completely agree that infernos are too overpowered at TH10-11. Offense needs a buff and all SC has been doing is buffing defense. Even with the level 6 dragon and level 5 baby dragon nothing has been done to combat the two-star-or-fail disaster that has been created among high level players.
👊🏼 Mister 008, Co-Leader of Venum Elite 👊🏼 Mister 008- TH14.1, BK 75, AQ 75, GW 50, RC 25
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