I know how to use spells thanks.
Something needs to change at high level. The facts/stats are there for the public to see. There is no point in arguing that everything is fine atm, because it isnt. The purpose of this thread is to provide an idea to regain balance to high level play which severely needs a fix.
No, that would render multi target mode useless. Heal needs to be updated if we are to be stuck with the cannon buff crutch. I would not be opposed to max freeze being buffed 9-10 secs would be awesome. But the whole reason TH10 gets the 5th spell is to counter Infernos.
I dont think the anti healing effect should be removed, but they should make it so that once the beam stops, either from a freeze or from killing the tower, the anti healing effect ends immediately. As it is now, your units still cannot be healed for 1-2 secs after the beam is off your units
My idea for Inferno is not to completely remove the anti-heal, but make it so if a unit is being healed, it only receives 33-50% (I can't think of balanced numbers at the moment) of what it'd normally get if not being shot by an IT
Am I the only one still using single-target at TH10?? They're great against the big units; especially heroes
Inferno Multi-target could have more targets, but less damage.
That would help with the healing, and still cannot be taken down by skeletonspells.