Taking for example a th10 max inferno, 205 DPS is no joke, especially when its multi target which fries multiple light troops in seconds. Is there really a need to have the anti healing part too? Especially in this day and age where other defences have received buffs.
Another thing that could happen to work with the removal of the anti healing, is to remove the toggle between single and multi. No one uses single infernos, unless they dont know any better... Why not just combine the 2 and have it so that the inferno always deals 205 DPS whether or not its against 5 targets or 1 target. This would make things like a queen walk still hard to do against an inferno.
I just think that infernos are too strong in the current state of the game with the super limited amount of 3 star capable attacks one can do in a th10 v th10 battle. I dont really know about th11 v th11 battles, well only the fact that there are no 3 stars at all in competitive play, so it would probably help there too.
Maybe this could fix the tiresome ring base meta that doesnt look like its going anywhere any time soon?
P.s I really just want to barch at th10...jk.
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