Page 1 of 4 123 ... LastLast
Results 1 to 10 of 31

Thread: Is it time to remove anti healing from inferno beams? + Ideas

  1. #1
    Banned
    Join Date
    Oct 2016
    Posts
    253

    Is it time to remove anti healing from inferno beams? + Ideas

    Taking for example a th10 max inferno, 205 DPS is no joke, especially when its multi target which fries multiple light troops in seconds. Is there really a need to have the anti healing part too? Especially in this day and age where other defences have received buffs.

    Another thing that could happen to work with the removal of the anti healing, is to remove the toggle between single and multi. No one uses single infernos, unless they dont know any better... Why not just combine the 2 and have it so that the inferno always deals 205 DPS whether or not its against 5 targets or 1 target. This would make things like a queen walk still hard to do against an inferno.

    I just think that infernos are too strong in the current state of the game with the super limited amount of 3 star capable attacks one can do in a th10 v th10 battle. I dont really know about th11 v th11 battles, well only the fact that there are no 3 stars at all in competitive play, so it would probably help there too.

    Maybe this could fix the tiresome ring base meta that doesnt look like its going anywhere any time soon?

    P.s I really just want to barch at th10...jk.

    Quote Originally Posted by HeyItsJack View Post
    Something needs to change at high level. The facts/stats are there for the public to see. There is no point in arguing that everything is fine atm, because it isnt. The purpose of this thread is to provide an idea to regain balance to high level play which severely needs a fix.

    Ideas/Good Points from thread:

    Quote Originally Posted by QueenBeeq View Post
    Yes it needs to go.

    And Eagle needs to no longer do extra damage to Golems. That nerf was not needed and has killed a good troop at TH11.
    Quote Originally Posted by MasterCal View Post
    My idea for Inferno is not to completely remove the anti-heal, but make it so if a unit is being healed, it only receives 33-50% (I can't think of balanced numbers at the moment) of what it'd normally get if not being shot by an IT
    Last edited by HeyItsJack; November 30th, 2016 at 02:40 PM.

  2. #2
    Senior Member
    Join Date
    Mar 2016
    Posts
    349
    My be freeze spell duration time need increase 10 second.

  3. #3
    Centennial Club
    Join Date
    Oct 2016
    Posts
    158
    A max level freeze will buy you some time to take out inferno towers. At level 1 and 2 they don't that much damage. At level 3, they are almost impossible to take out. I would suggest a new troop just to deal with infernos alone.

    If you drop down to gold or crystal league, you can barch all day.

  4. #4

    Join Date
    Sep 2014
    Location
    Digging another tunnel in the data mine
    Posts
    6,752
    Quote Originally Posted by HeyItsJack View Post
    Maybe this could fix the tiresome ring base meta that doesnt look like its going anywhere any time soon?
    Ring base tiresome? It's the only type I can 3* if it's maxed out. No, I like ring bases, as long as it's not anyone in my clan using them

  5. #5
    Forum Veteran
    Join Date
    May 2015
    Posts
    1,910
    I think a better idea would to be to make certain troops immune to the anti healing or maybe partially immune. Such as, hogs can still receive 50% of healing effect from the heal spell due to the thick hog hide? It would be a way to make previously underutilized troops more viable at TH10.

  6. #6
    Forum Veteran
    Join Date
    Nov 2014
    Posts
    1,757
    Quote Originally Posted by Aeaswen View Post
    I think a better idea would to be to make certain troops immune to the anti healing or maybe partially immune. Such as, hogs can still receive 50% of healing effect from the heal spell due to the thick hog hide? It would be a way to make previously underutilized troops more viable at TH10.
    Hogs need something. Right now they are unusable at TH11. I feel like a miner/hog/Warden combo could be so powerful. BUT it is not.
    TH 12 || Lvl 210 || AQ 53 || BK 54 || GW 25 || All Time Best: 5552 Cups

  7. #7
    Millennial Club QueenBeeq's Avatar
    Join Date
    Apr 2014
    Location
    Tennessee
    Posts
    1,070
    Yes it needs to go.

    And Eagle needs to no longer do extra damage to Golems. That nerf was not needed and has killed a good troop at TH11.
    Leader of clan Ironclads. We are always looking for new members. We value camaraderie, teamwork, and maturity. We war once a week thanks to the Opt In/Out feature that gives players choice! Chat is kept clean and respectful. Come by and say hi!

  8. #8
    Senior Member
    Join Date
    Mar 2016
    Posts
    349
    Quote Originally Posted by Aeaswen View Post
    I think a better idea would to be to make certain troops immune to the anti healing or maybe partially immune. Such as, hogs can still receive 50% of healing effect from the heal spell due to the thick hog hide? It would be a way to make previously underutilized troops more viable at TH10.
    When the rage comeout the healer can 100% healing the troop, i don't think so.

  9. #9
    Forum Veteran
    Join Date
    Nov 2014
    Posts
    1,757
    Quote Originally Posted by QueenBeeq View Post
    Yes it needs to go.

    And Eagle needs to no longer do extra damage to Golems. That nerf was not needed and has killed a good troop at TH11.
    You are so right. I haven't seen a Golem in TH11 for ages. Yet another dead troop.
    TH 12 || Lvl 210 || AQ 53 || BK 54 || GW 25 || All Time Best: 5552 Cups

  10. #10
    Pro Member BrandonKelly's Avatar
    Join Date
    Dec 2015
    Location
    Malibu, CA
    Posts
    572
    I dont see any reason to take away anti heal from inferno damage. That would take away from the overall planning of strategies necessary to take on such monstrous defenses. The idea is to make you as the attacker to figure out the best way to approach those defense within your planning before attacking it. I'd recommend you to take a look at some youtube videos demonstrating attacks on th10s and th11s and keep a good eye on how they use freeze spell first and then throw that heal down in order to clear an inferno and reheal their attacking forces all at once.
    In-game Tag#8RR992PVJ Level: 101
    Follow me Ingame
    👍

    “I think I have a new favorite notification from HayDay: "Maggie will leave soon". >MasterKilde<

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •