The picture
https://www.dropbox.com/s/l7bde7y1br3rre6/CoCMYT-0.jpg?dl=0
👻👻Forgot To Include the Death Damage☠
This card is a weak and trap looser. It Can Even Set Off Any trap(Ground & Air).. Its Really Good When You Use It Properly. It Can Dig And Go Which Means Walls Don't Effect It
Application: You Can Use It With Giants As Giants Die Easily When Exposed To Giant Bomb&Spring Traps... I Was Actually thinking of a elixir buffing,u could comment below....
TH2:OP IT HAS 2000 HP AT FIRST AND ALL THE DEFENSES TOGETHER CANT KILL IT..
TH3: $till OP
TH4:Could Have a Role But Giants Will Become OP ......
Th5: The Same As Mentioned Above...
TH6:TH7 WILL FACE DIFFICULTIES WITH DRAGS
TH7: THE SAME AS ABOVE
TH8: AS THERE ARE TROOPS Which Are GUD AND DEFENSES Which Are GOOD So I Would Go With It
Offensive:::.
Notice👇👇👇👇👇👇👇👇👇
The no of Traps set off will increase by increasing level...
CC🗯🗯🗯 IT HAS A GUD ROLE IN OFFENSE AS IT PLAYS A MAJOR ROLE TAKIN OF TRAPS ......
It Has A Total of 5 upgrades ...
The Max No of Traps which could be set off is 5! traps(💣What ever The Trap Be💣 )
What Happens If There Are No Traps💭💭💭
U might think it will end up like healer,No It Won't It Would Go Near A Nearby Defense And Explode Causin Damage....
SMALL CHANGES: The housing space is 10
The elixir cost will be more like 750 or 1000
Copyright Act 2016 © (😂 Lol)




