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Thread: A Buff to the Clone Spell is the Answer to TH10 and TH11 Unbalance???

  1. #1
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    Lightbulb A Buff to the Clone Spell is the Answer to TH10 and TH11 Unbalance???

    Ive personally never used it, still at level 1 and it will most likely be my last upgrade in lab, but if we saw some sort of buff that made it a useful component (to multi phase attacks especially, kill squads etc), it could be a game changer and it only affects TH10 and TH11. There could be so many things you could do with it and many different tweaks to buff it out.

    Here are a few:

    1. Greater housing cloned.
    2. Greater duration of clones.
    3. Less housing cost.
    4. Greater area of effect.
    5. Invulnerable cloned troops. They cannot die and only disappear after time limit is up.

    Im sure you would need to combine a few of these to make the spell viable.

    A good example of its usage, like I kinda mentioned above, would be to small kill squads during multi phase attacks that are almost a necessity @TH10 and TH11 for a successful 3 star.

    Is it the answer and buff we need to our attacks in TH10 v TH10 and TH11 v TH11 FIGHTS?

    Also think about it SC, no one bothers with the spell right now, buff it, easy money!
    Last edited by HeyItsJack; November 14th, 2016 at 08:42 PM.

  2. #2
    Forum Champion Micker99's Avatar
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    I have a maxed clone spell and never use it. Just can't give up 2 spells for that one. I mean a rage and freeze in the core is hard to pass up for a few more troops.

  3. #3
    Millennial Club ShafayatSabit's Avatar
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    I rarely use it

  4. #4
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    I'm excited to try it out. I'm currently upgrading it in the lab and about to start level 3. Being an offensively maxed TH11, bowler armies really bore me and I've been working air raids for some time now. Clash with Ash posted some really neat air raids using the clone spell right after its launch and, from what I know, air hasn't really been affected too much by the past few updates. If anything the recent buff to the clone should help it out some. I'm wanting to try it out and expect decent results given that a lot of bases haven't adjusted much yet to defend against air.
    Disclaimer: PLEASE READ MY ENTIRE POST BEFORE COMMENTING ON IT.

  5. #5
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    I have my clone going to max ... would surely love some of these implemented

  6. #6
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    They should at least try to make it somewhat viable. I think this would bring clone spell on par with the other spells.
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    Currently playing on 3 th10s, 1 th9. Had fun with a th11 summer 2016.
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  7. #7
    Forum Elder RagnarFurias's Avatar
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    I believe reducing clone spell to 3-housing spaces would be enough to make it more useful...

  8. #8
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    it should be a dark spell since it got the dark spell radius, and costing only 1 slot would make it the game changer.

    Ofc, they would need to reduce the clone capacity to like 10, 15..

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