
Originally Posted by
3floyds
I must have omitted the part about dungeon loot respawning every day. This is because once people are done with the goblin maps, it becomes a dead feature. So the dungeon could offer less loot, but you would be able to play once them everyday. Balancing the loot you can take from these would make the profit beneficial, but not so much that it replaces farming. Also, I think players would be motivated to try a new feature regardless, but this system could provide continued gameplay.
Every 24 hours you get 10 dungeon passes. If you don't use them, they don't stack. You can only have 10 at a time. You use one pass to enter a dungeon and must at least one star a dungeon to get to the next. The 10th dungeon has the raid boss with special rewards for completion. Similar to the dungeons in Castle Clash, which is basically where the idea came from.