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Thread: Donation limits for Clan Castles

  1. #31
    Pro Member Snagit77's Avatar
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    It works both ways in war. A higher base in the clan can donate stronger troops in the lower base war CCs for defense and also contribute stronger troops in home CCs for attacks. These offset any advantage. No need for changes - the system is balanced.
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  2. #32
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    Quote Originally Posted by ProfChaos View Post
    Join a clan and learn how to play from experienced players is my first thought.

    My second thought would be that at TH3 you wouldn't even know what a wizard or a loon or a hog is either as you haven't unlocked those. Is it unfair if you see one or more of those? Of course not. No issue. Debate done and over. Move on.

    Think everyone is getting hung up because the example was a baby drag, but result is still the same. Nothing to change here. Lower TH are fine, no changes needed.
    If you are unaware it's quite hard to join a clan with experienced players being a low level. You would know what a wizard is because you get some when you first play.
    Those other troops are also unfair but in this thread we are discussing the baby dragon.

  3. #33
    Forum Superstar ProfChaos's Avatar
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    Quote Originally Posted by BlackStarElephant View Post
    If you are unaware it's quite hard to join a clan with experienced players being a low level. You would know what a wizard is because you get some when you first play.
    Those other troops are also unfair but in this thread we are discussing the baby dragon.
    Lazer focused to a fault.

    A TH7 should never see a golem? A TH8 never have to defend a hound? TH9 should never have access to bowlers or miners? All in the name of fairness of course.

    Give me a break!

    Everyone at each TH has the opportunity to access the same troops as anyone else if that TH. There are no problems to be found here.

  4. #34
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    Fails first time, gets experienced. Wins next time!
    When I encountered valkyrie for the first time i just spammed archers to kill her and bang! She sliced every single one of them. Then I understood their AI and circled with archers next time and Boom! I win. That's experience.
    Similarly You may fail attacking infernos for the first time but after few experiences you destroy them. Similarly cc troops are just defences.

  5. #35
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    What level are we talking here? TH4-5? Who cares? Burn your half your army on killing a baby drag, it doesn't matter. The other half of your army can destroy the AD and two max balloons in the cc can flatten the base by themselves. I feel like the offensive cc is getting very little consideration here, that's what balances high level troops on defense

  6. #36
    Centennial Club Patchieeeee's Avatar
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    I'll just repost my response from another thread:

    Quote Originally Posted by Patchieeeee View Post
    OP is right and seems the replies so far missed the point. A lot of you use the argument that 'if everyone is overpowered, no one is' which is a really terrible way to do balancing. The feature encourages Lower THs to use CC troops as a crutch( mostly in regular multiplayer) instead of actually learning the game early on. In war, like OP mentioned, is just a pain to deal with, will constantly trip lot of newbies off-guard, and require them to bring counter CC(which isn't always available) otherwise they're toast.

    This is also what causes Lower THs to have a hard time donating (usually end up with horrible donation ratios) because NOBODY would want their troops, and on a worse case, suggest to them (esp kids) a mindset that it's ok to leech.
    Edit: In retrospect, it really isn't a giant glaring issue but you can bet implementing limits will inevitably be required as the gap will only grow larger and something crazy like TH20 should arrive. if even the game lasts that long at all lol
    Last edited by Patchieeeee; November 6th, 2016 at 11:15 PM.

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  7. #37
    Forum All-Star Zelonius's Avatar
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    Quote Originally Posted by Patchieeeee View Post
    I'll just repost my response from another thread:
    I disagree i think it helps them learn the ai of troops early on providing them with experience later on



  8. #38
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    No.

    you should learn how to 3 star low townhalls and to deal with war ccs. I see a lot of newbies with the cc problem, so me beng charitable, let them into my engineered clan and teach them how to attack well and the basics...

  9. #39
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    Quote Originally Posted by Patchieeeee View Post
    I'll just repost my response from another thread:



    Edit: In retrospect, it's really isn't a giant glaring issue but you can bet implementing limits will inevitably be required as the gap will only grow larger something crazy like TH20 should arrive. if even the game lasts that long lol
    Thing is though, an attack cc IS a crutch, even at the highest level of play. If you don't put 10 space worth of powerful troops in your cc, you aren't maximizing your army strength. In the same way, I'll never do a war attack without a cc full of the strongest troops. I rely on my cc. Showing low level players right off the bat how powerful the cc is impresses on them the importance of it right away. Reliance on it obviously dwindles the further you get, but it's gradual

  10. #40
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    well, if ennemy's clan low TH are filled wih baby dragons, that mean they have at least one TH9 or higher in the war, and probability that your clan have at least a TH9 or higher are very high.

    So, you want to counter a baby dragon without loosing too much troops ?
    Bring a baby drag in your own castle. Baby drag VS baby drag + some of your troops, you win.

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