Why not allow the single player missions to regenerate loot, or at the very least let us use them as "training" so when we practice a certain attack with certain troops we don't lose troops. Also, why not create new single player missions?
Why not allow the single player missions to regenerate loot, or at the very least let us use them as "training" so when we practice a certain attack with certain troops we don't lose troops. Also, why not create new single player missions?
Hi and welcome to the forum!
The idea of more single player challenges/levels/missions has been ruled out. You are more than welcome to practice on friendly battles/wars. Please note that you won't lose any troop/spell while practicing. Those friendly stuff are for practice, nothing to steal/gain.
Hope you enjoy your stay on the forum.
Its taking in consideration, not ruled out. I suggest you read the list more carefully.
READ BEFORE POSTING - Ideas, ruled out, subforum guidelines:Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.
Zombiebender's guide to searching the forums: http://forum.supercell.net/showthrea...d=1#post431518
Ideas taken into consideration, possible future additions (for ruled out ideas list scroll down)
Major Additions:
* Clan villages = all clan members contribute, leaders control
* Add more single player levels (permanent ones)
* Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
* Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc
* Add daily challenges for small rewards - win a raid, use 5 balloons, destroy 5x builders huts, misc stuff
* Random event - meteorite lands