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Thread: new trap idea: spike trap

  1. #1
    Senior Member BanBanJanus144's Avatar
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    Lightbulb new trap idea: spike trap

    hi peeps!

    Today i'm gonna show you the new trap: spike trap.
    Spike traps, if triggered, can take troops damage from spikes.
    trap is 2x2 and non-upgradable.

    how it works:

    if a troop is stepped on the spike trap, this trap sets spikes on to multiple troops.
    trigger range is within the trap.

    is this trap idea cool?


  2. #2
    Pro Member kiddy0012's Avatar
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    to me, the effect of it just sounds like that of a bomb (but then only in the 2x2 instead of areal dmg)
    2x2 might be too big, since th7 and th8 are already having trouble making bases with space for the giant-bomb, so i'd say 1x1 or maybe 1x2 if that's possible.

  3. #3
    Senior Member BanBanJanus144's Avatar
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    umm, 2x2 may be just right, might be a size of a bomb.


  4. #4
    Pro Member kiddy0012's Avatar
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    Quote Originally Posted by BanBanJanus144 View Post
    umm, 2x2 may be just right, might be a size of a bomb.
    You want to discuss this and improve it, or do you want to place it and don't get any feedback?

  5. #5
    Senior Member BanBanJanus144's Avatar
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    ok start discussing with this idea.

    improvment is welcome.


  6. #6
    Pro Member kiddy0012's Avatar
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    Quote Originally Posted by kiddy0012 View Post
    to me, the effect of it just sounds like that of a bomb (but then only in the 2x2 instead of areal dmg)
    2x2 might be too big, since th7 and th8 are already having trouble making bases with space for the giant-bomb, so i'd say 1x1 or maybe 1x2 if that's possible.
    Quote Originally Posted by BanBanJanus144 View Post
    ok start discussing with this idea.

    improvment is welcome.
    I think I already did, you just didn't agree, which is fine, but it doesn't really help with keeping the discussion going. It'd be helpful to tell why you think it should be the way you want it, so that I can either say 'okay' or discuss further and go more into it.

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