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Thread: Fly Spell

  1. #1
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    Fly Spell

    A new spell named "Fly spell". When you use it on your ground troops they can't be targeted by ground defenses for a few seconds.
    I already sent a message to supercell about this and they liked it and it will be definitely be forwarded to the game development team
    Last edited by Gio3118; October 25th, 2016 at 08:28 PM.

  2. #2
    Junior Member Talos15's Avatar
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    I think it's interesting like lay it down and your troops start like floating but that of course would stop cannons and mortars and stuff from hitting the but would alow them to be shot down by air deffense. nice idea
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  3. #3
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    I would assume unlikely as once you hit TH11, the warden's ability is so similar to this.

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    Junior Member Talos15's Avatar
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    No it isnt since the warden makes all troops within the effect invincible, whereas this fly spell would make the troops in the area flying meaning they can still be damaged and pretty bad by the air deffense that could now hit them and air mode skeleton traps
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    Senior Member MaiconAlexandre's Avatar
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    I liked. The spell can active air bombs? Poor golems and P.E.K.K.A.s activating "black air mines"

  6. #6
    Pro Member kiddy0012's Avatar
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    I like this idea, however I'd first like the specifications of this spell. Th-lvl available and upgrade, duration, all effects etc.

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    Centennial Club ClashLord14's Avatar
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    Quote Originally Posted by Gio3118 View Post
    A new spell named "Fly spell". When you use it on your ground troops they can't be targeted by ground defenses for a few seconds.
    I already sent a message to supercell about this and they liked it and it will be definitely be forwarded to the game development team
    good but I am sure the ground troops will be nerfed because of this

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  8. #8
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    Lol let supercell do the rest if they decide to add it xD

  9. #9
    Pro Member kiddy0012's Avatar
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    Quote Originally Posted by Gio3118 View Post
    Lol let supercell do the rest if they decide to add it xD
    The more you specify your idea, the more chance they'll even consider it. You're just giving a vague idea, and SC has to clear up your mess....

    Btw, If you have contacted SC already, what are you trying to achieve by giving your idea here, saying that SC's going to fix it. What's the point of discussing an idea if you don't want to take the effort to discuss it?
    Last edited by kiddy0012; October 26th, 2016 at 01:33 PM.

  10. #10
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    Quote Originally Posted by kiddy0012 View Post
    The more you specify your idea, the more chance they'll even consider it. You're just giving a vague idea, and SC has to clear up your mess....

    Btw, If you have contacted SC already, what are you trying to achieve by giving your idea here, saying that SC's going to fix it. What's the point of discussing an idea if you don't want to take the effort to discuss it?
    The more I specify the idea the more I might mess up...
    Anyway it would be cool if it triggers air defenses and takes 1 capacity. It's a dark spell and costs 70 dark elixir and more when you upgrade it. Also effective on heroes. Air troops will be getting a really small speed boost. The higher the lvl of your spell the longer it lasts. 5 seconds is the basic spell and every time you upgrade it it becomes + 0,5 seconds. Range should be the same range as the basic spells (like a healing spell).
    Wall Breakers won't explode till they're out of the spell and they're going to target the closest wall when they're out. Then you can plan where they have to break the walls to make them more accurate :O
    If they consider this idea I think they're going to make a lot of changes anyway since they're the game developers and know better than me.

    You're right, it should be discussed anyway..

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