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Thread: Let's put a cc defense level limit for war AT LEAST

  1. #11
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    I'm sure you've got no problem having max troops in your attacking clan castle troops...

  2. #12
    Pro Member kiddy0012's Avatar
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    Quote Originally Posted by conradlovejoy View Post
    I have no idea what your th1 to th4 comment is referencing but I mean I attack a base with my level 3 troops and a max valk and max witch come out and mop up 1/3 of the army and 1/2 of the time...but killing a max valk isn't impossible..I totally agree it's doable...I usually take minions just for this reason...so yeah homes I've "figured it out"...however in the situation that prompted this post, I had a farmy trained (giants and a ton of archers) but the base was one of those engineered bases with a few lvl 1 defenses and I got lazy and tried to beat it with the farmy and no air troops...so when valk wiz loon came out of the cc with that spread out base I knew I was in trouble....it took so long to finally take out the valk using only my weenie lvl 3 archers that I didn't get the three star because I ran out of time......my whole point is that cc troops that have nothing to do with a players skill or progress in the game was the swing between two and three stars on that attack and I thought that was kind of bogus.
    I meant that a valkyrie at max lvl would be stronger than a Th1 to Th4 total defence, as you said.
    I do agree that cc troops are really strong sometimes, but if you're prepared you should be fine. In clan war you are prepared.
    In multiplayer you might not be prepared enough, but do you really care about that one attack that failed? I only meet like 1/8 bases who do have some cc troops in multiplayer, and very often they have a dragon.
    Last edited by kiddy0012; October 26th, 2016 at 10:28 AM.

  3. #13
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    Quote Originally Posted by conradlovejoy View Post
    so i have always despised cc troops. I think it ruins the point of the game which should be my army vs your village and not my army luring your ridiculously strong but equally stupid reinforcement squad over to the corner for a few minutes to have a stupid gang fight.....theeeen on to the army vs village motif that was the point of the game at inception....but it's so entrenched now that i'm not even going to bark (any more) up that tree.

    I do think that when donating to my clan mates in war..my ability to give them a ridiculous max valk and max witch should be limited. I think a war base should only be able to get the troops and levels that user has unlocked. The reason is what i just described. I ask for a max witch and valk on my mini account and you should too if you have one.

    We are up against one of those stupid engineered base clans. My mirror has only a super low level cannon and arch tower for defense but he has his cc buried. I'm hoping for a max drag in the cc but to my chagrin a max witch and valk come out and it takes so long to kill off that super op valk while she is constantly being surrounded by skells from a witch that won't leave the comfort of her gold mine sandwich...that i can't even clear the base because i literally run out of time...not because my army was defeated by the awesome village layout...but because the cc took more than half the time to kill and my account doesn't have poison yet so i have to fight them off au natural...with a ton of arrows and fireballs.

    I could have have beaten that base with 1/4 of my army and no spells had it been an empty cc...and easily with a full army had it been a drag or wiz...but valk has too much hp for small th troops to ever take her down..and with the skells compliment it just took too much time off the clock. I couldn't drop giants and start the actual attack because if the valk locked on to them she would wipe them all before they got started.

    Its just far too op to expect my lvl 4 troops to have the time to take out a max valkwitch and then go destroy the entire base...even though it would have happened without a clock.
    totally disagree

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  4. #14
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    Hi,

    even with a cc at lvl 1 you can ask for a high level baby dragon for the cw attack. Valks and witches are so easily beaten by a baby.

  5. #15
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    Quote Originally Posted by OzAudi View Post
    All your points are irrevelant because clans and the benefits they offer are the central to the game and no matter how you disguise it, you want to change these facts. High level cc troops are one of the advantages of being in a clan with high level players.

    Every clan with mixed th faces the issues you describe. Most deal with it. In your case, you too can donate high level troops to lower th and attackers will have to handle themselves or lose.

    If your experiences were common throughout the community, there might be reason for SC to consider a cc tweak. But complaints on the topic are rare here and that’s the real indicator you are well and truly in to minority.
    I definitely agree this is a minority issue....but I can't find a way to agree that cc defense isn't lopsided in something as costly as war. The strongest aspect of my defense should be my layout and the CC should be a compliment. When the CC can stand alone as the sole defensive aspect of a base as it did in my experience (that was still totally my fault)..then I fell there is a problem.
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  6. #16
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    Quote Originally Posted by Cheifleo View Post
    I'm sure you've got no problem having max troops in your attacking clan castle troops...
    If I was forced to fight a bear, but was against firearms..I wouldn't be a moron and neglect a firearm that was offered to me before the fight.

    Just because I think CC troops are a bad aspect of the game, doesn't mean I refuse to take advantage of them on some sort of ridiculous principle. Don't be that guy...
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  7. #17
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    Quote Originally Posted by kiddy0012 View Post
    I meant that a valkyrie at max lvl would be stronger than a Th1 to Th4 total defence, as you said.
    I do agree that cc troops are really strong sometimes, but if you're prepared you should be fine. In clan war you are prepared.
    In multiplayer you might not be prepared enough, but do you really care about that one attack that failed? I only meet like 1/8 bases who do have some cc troops in multiplayer, and very often they have a dragon.
    Agreed...I never said it wasn't my fault I wasn't prepared for the CC. I took a farmy into a war attack because the base was designed weak with level 1 turrets and I was short on time. I thought I could handle it with a bunch of archers and giants, which wouldn't have been a problem if the cc had been a dragon...but alas, the valk took soooo long to kill with archers that were distracted by ancillary buildings and witch skellies that it caused me to run out of time to get to the rest of the base. That's really all I am saying...it had such an effect on an attack that could have otherwise been handled with 2 giants and 50 archers that it made me think about how lopsided cc defense is.
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  8. #18
    Pro Member kiddy0012's Avatar
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    Quote Originally Posted by conradlovejoy View Post
    Agreed...I never said it wasn't my fault I wasn't prepared for the CC. I took a farmy into a war attack because the base was designed weak with level 1 turrets and I was short on time. I thought I could handle it with a bunch of archers and giants, which wouldn't have been a problem if the cc had been a dragon...but alas, the valk took soooo long to kill with archers that were distracted by ancillary buildings and witch skellies that it caused me to run out of time to get to the rest of the base. That's really all I am saying...it had such an effect on an attack that could have otherwise been handled with 2 giants and 50 archers that it made me think about how lopsided cc defense is.
    I fully understand that cc troops sometimes are very (or too) strong. But I like it the way it is, and want it to stay like that.

  9. #19
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    Quote Originally Posted by conradlovejoy View Post
    Its just far too OP to expect my lvl 4 troops to have the time to take out a max valkwitch and then go destroy the entire base...even though it would have happened without a clock.
    Didn't you unlock minions? If youre going to lure to a corner, minions are the way to go against valks.

    Planning for the different possibilities is part of the game. It requires you to be able to either plan extensively for the different troops possibilities, adapt and be reactive in real time, or use multiple attacks per base (thats why you get two)

    It adds another element of strategy!
    Last edited by alchemistjrd; October 26th, 2016 at 08:53 PM.
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  10. #20
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    Quote Originally Posted by alchemistjrd View Post
    Didn't you unlock minions? If youre going to lure to a corner, minions are the way to go against valks.

    Planning for the different possibilities is part of the game. It requires you to be able to either plan extensively for the different troops possibilities, adapt and be reactive in real time, or use multiple attacks per base (thats why you get two)

    It adds another element of strategy!
    Yes I typically have a few minions..that attack I got lazy and attacked with a farmy because I was short on time..we are beating this one to death..I am pretty alone in this realm it seems
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