Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: Let's put a cc defense level limit for war AT LEAST

  1. #1
    Senior Member
    Join Date
    Jun 2014
    Location
    Dallas, TX
    Posts
    272

    Let's put a cc defense level limit for war AT LEAST

    So I have always despised cc troops. I think it ruins the point of the game which should be my army vs your village and not my army luring your ridiculously strong but equally stupid reinforcement squad over to the corner for a few minutes to have a stupid gang fight.....theeeen on to the army vs village motif that was the point of the game at inception....but it's so entrenched now that I'm not even going to bark (any more) up that tree.

    i do think that when donating to my clan mates in war..my ability to give them a ridiculous max valk and max witch should be limited. I think a war base should only be able to get the troops and levels that user has unlocked. The reason is what I just described. I ask for a max witch and valk on my mini account and you should too if you have one.

    we are up against one of those stupid engineered base clans. My mirror has only a super low level cannon and arch tower for defense but he has his cc buried. I'm hoping for a max drag in the cc but to my chagrin a max witch and valk come out and it takes so long to kill off that super OP valk while she is constantly being surrounded by skells from a witch that won't leave the comfort of her gold mine sandwich...that I can't even clear the base because I literally run out of time...not because my army was defeated by the awesome village layout...but because the cc took more than half the time to kill and my account doesn't have poison yet so I have to fight them off au natural...with a ton of arrows and fireballs.

    I could have have beaten that base with 1/4 of my army and no spells had it been an empty cc...and easily with a full army had it been a drag or wiz...but valk has too much hp for small TH troops to ever take her down..and with the skells compliment it just took too much time off the clock. I couldn't drop Giants and start the actual attack because if the valk locked on to them she would wipe them all before they got started.

    Its just far too OP to expect my lvl 4 troops to have the time to take out a max valkwitch and then go destroy the entire base...even though it would have happened without a clock.
    Level 140 - TH 10
    Goodkat - Co-Leader of BOOM!!!!!

  2. #2
    OzAudi
    Guest
    Clash of CLANS
    CLAN wars
    CLAN castle

    Sorry, but you want to undermine a critical aspect of CLAN life.

    Join a CLAN where you enjoy decent donations and are taught how to deal with enemy CLAN castle troops.

  3. #3
    Senior Member
    Join Date
    Jun 2014
    Location
    Dallas, TX
    Posts
    272
    Quote Originally Posted by OzAudi View Post
    Clash of CLANS
    CLAN wars
    CLAN castle

    Sorry, but you want to undermine a critical aspect of CLAN life.

    Join a CLAN where you enjoy decent donations and are taught how to deal with enemy CLAN castle troops.
    The point of the original post wasn't really refuted, though. Players no longer being able to defend their villages with a valkyre that is more powerful than all their defenses combined seems more like a balancing than an undermining. The point that the attacker should be responsible for properly planning for all possibilities of CC troops is valid...but irrelevant when making the argument that the CC shouldn't be the cause of a two star or three star swing when a village would have been mightily unable to defend itself against the attacking army. If you built a village with one level one cannon as the sole defensive turret, your village doesn't deserve to ever avoid being threed during a legitimate attack just because someone in a high level clan who has unlocked a level 3 valk and a level 1 witch filled your CC. Low level army troops vs. max dark troops in the silly corner-song-and-dance-fight is pretty lopsided and takes up too much time in an already limited frame. You really could have been a snarky douche by replying using some sort of all caps pattern and insinuating that I need lessons and a new clan...so way to take the high road there.
    Level 140 - TH 10
    Goodkat - Co-Leader of BOOM!!!!!

  4. #4
    Millennial Club Commandoo's Avatar
    Join Date
    Dec 2014
    Posts
    1,461
    You need to be able to have cc in order to defend some what from attackers and feel like you are doing something. Defence was made harder with the use of posion.. Making cc literally usless to most attacks..

    If you don't know what that is then go away and learn how to use it.. Even drags get double poisoned making them die so easy.


    When I first started, people bought lighning to take out the cc or use the lure tactic.. very popular back then.. All that has since gone to waste with the use of the posion spell
    CO at Tidal Rage. #229JRGC2 #Farming #FWA. Recruitment thread. Check us out
    http://forum.supercell.net/showthrea...uitment-Thread
    Quote Originally Posted by Yachi View Post
    Removing TH sniping killed the casuals. I've never seen any multiplayer game survive for long when they kill the population. If modding and botting were dealt with before removal of TH sniping, I'm sure loot would be just as good as now.

  5. #5
    Pro Member kiddy0012's Avatar
    Join Date
    Mar 2015
    Location
    The Netherlands
    Posts
    650
    Quote Originally Posted by conradlovejoy View Post
    The point of the original post wasn't really refuted, though. Players no longer being able to defend their villages with a valkyre that is more powerful than all their defenses combined seems more like a balancing than an undermining. The point that the attacker should be responsible for properly planning for all possibilities of CC troops is valid...but irrelevant when making the argument that the CC shouldn't be the cause of a two star or three star swing when a village would have been mightily unable to defend itself against the attacking army. If you built a village with one level one cannon as the sole defensive turret, your village doesn't deserve to ever avoid being threed during a legitimate attack just because someone in a high level clan who has unlocked a level 3 valk and a level 1 witch filled your CC. Low level army troops vs. max dark troops in the silly corner-song-and-dance-fight is pretty lopsided and takes up too much time in an already limited frame. You really could have been a snarky douche by replying using some sort of all caps pattern and insinuating that I need lessons and a new clan...so way to take the high road there.
    A valkyrie at th1 to th4 you mean? Its do-able. You just haven't figured out yet. With my 3 accounts, I have enough experience to tell that it is always possible to efficiently (lure and) deal with the cc troops. And when I see another combination that I find hard to deal with, I just look it up.

  6. #6
    Senior Member
    Join Date
    Oct 2014
    Posts
    456
    I think the introduction of the poison spell really helped to balance this out. Before the poison spell luring and killing ccs was a lot more skillful and the game has lost some this fineness, unfortunately in my opinion. Also, you have to understand that balance is very hard to achieve in games like this where there is a lot of quick progression then slower levels. The game absolutely cannot be balanced over lower town halls like 8 or below.

    I think Supercell is catering to the majority of the player base which in clan wars is town hall 9 and up. This is also supported by the recent reduction in clan XP awarded for lower town hall kills in war, to prevent people from staying stagnant.

  7. #7
    Senior Member
    Join Date
    Jun 2014
    Location
    Dallas, TX
    Posts
    272
    Quote Originally Posted by Commandoo View Post
    You need to be able to have cc in order to defend some what from attackers and feel like you are doing something. Defence was made harder with the use of posion.. Making cc literally usless to most attacks..

    If you don't know what that is then go away and learn how to use it.. Even drags get double poisoned making them die so easy.


    When I first started, people bought lighning to take out the cc or use the lure tactic.. very popular back then.. All that has since gone to waste with the use of the posion spell
    My second account doesn't have dark spells..which was stated in the post you obviously didn't finish reading...
    Level 140 - TH 10
    Goodkat - Co-Leader of BOOM!!!!!

  8. #8
    Senior Member
    Join Date
    Jun 2014
    Location
    Dallas, TX
    Posts
    272
    Quote Originally Posted by kiddy0012 View Post
    A valkyrie at th1 to th4 you mean? Its do-able. You just haven't figured out yet. With my 3 accounts, I have enough experience to tell that it is always possible to efficiently (lure and) deal with the cc troops. And when I see another combination that I find hard to deal with, I just look it up.
    I have no idea what your th1 to th4 comment is referencing but I mean I attack a base with my level 3 troops and a max valk and max witch come out and mop up 1/3 of the army and 1/2 of the time...but killing a max valk isn't impossible..I totally agree it's doable...I usually take minions just for this reason...so yeah homes I've "figured it out"...however in the situation that prompted this post, I had a farmy trained (giants and a ton of archers) but the base was one of those engineered bases with a few lvl 1 defenses and I got lazy and tried to beat it with the farmy and no air troops...so when valk wiz loon came out of the cc with that spread out base I knew I was in trouble....it took so long to finally take out the valk using only my weenie lvl 3 archers that I didn't get the three star because I ran out of time......my whole point is that cc troops that have nothing to do with a players skill or progress in the game was the swing between two and three stars on that attack and I thought that was kind of bogus.
    Last edited by conradlovejoy; October 26th, 2016 at 05:51 AM.
    Level 140 - TH 10
    Goodkat - Co-Leader of BOOM!!!!!

  9. #9
    Senior Member
    Join Date
    Jun 2014
    Location
    Dallas, TX
    Posts
    272
    Quote Originally Posted by Pendragon47 View Post
    I think the introduction of the poison spell really helped to balance this out. Before the poison spell luring and killing ccs was a lot more skillful and the game has lost some this fineness, unfortunately in my opinion. Also, you have to understand that balance is very hard to achieve in games like this where there is a lot of quick progression then slower levels. The game absolutely cannot be balanced over lower town halls like 8 or below.

    I think Supercell is catering to the majority of the player base which in clan wars is town hall 9 and up. This is also supported by the recent reduction in clan XP awarded for lower town hall kills in war, to prevent people from staying stagnant.
    The account I'm referencing doesn't have dark spells so that comment is irrelevant here. Also, how would disallowing lower level TH's from using max troops for defense destroy the game balance for upper level players?
    Level 140 - TH 10
    Goodkat - Co-Leader of BOOM!!!!!

  10. #10
    OzAudi
    Guest
    All your points are irrevelant because clans and the benefits they offer are the central to the game and no matter how you disguise it, you want to change these facts. High level cc troops are one of the advantages of being in a clan with high level players.

    Every clan with mixed th faces the issues you describe. Most deal with it. In your case, you too can donate high level troops to lower th and attackers will have to handle themselves or lose.

    If your experiences were common throughout the community, there might be reason for SC to consider a cc tweak. But complaints on the topic are rare here and that’s the real indicator you are well and truly in to minority.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •