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Thread: AMAZING NEW SPELL... (Torrential spell)

  1. #1
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    TH10 AMAZING NEW SPELL... (Torrential spell)

    TOWN HALL 10 AND 11

    GRRRRR PESKY INFERNO TOWER, DARN TESLA

    WHAT? A NEW SPELL...🌧⛆ The Torrential Available at TH10.

    🌟Ok we have lightening, earthquake, rage and a few more spells that do various things.

    🔴Well Inferno towers and telsa traps do allot of damage, what if we had a spell that could extinguish Infernos and overload a tesla?

    The torrential would do just that... A spell that when released unleashes a devistating monsoon/flood that affects Fire/lava structures, current structures also any defending troops.

    🔵 Inferno towers will be temporarily disabled. Once the time runs out Inferno will be reignited.

    🔸(Lvl 1) 7 seconds 40,000 Elixir
    🔸(Lvl 2) 9 seconds 43,500 Ex
    🔸(Lvl 3) 11 seconds 47,000 Ex
    🔸(Lvl 4) 15 seconds 49,900 Ex

    🔵 Tesla's will be overloaded to critical mass and destroyed damaging any units or structures (structures by half) around it. (Maximum damage to tesla from lvl 1+) (Troops damaged by 1/4 royals included)

    🔵 Housing space will be two in spell que.

    Well hope you like it.
    Last edited by JanglesG; October 23rd, 2016 at 03:17 PM. Reason: More ideas.

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    Changed it a bit.

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    Quote Originally Posted by JanglesG View Post
    TOWN HALL 10 AND 11

    GRRRRR PESKY INFERNO TOWER, DARN TESLA

    WHAT? A NEW SPELL...🌧⛆ The Torrential Available at TH10.

    🌟Ok we have lightening, earthquake, rage and a few more spells that do various things.

    🔴Well Inferno towers and telsa traps do allot of damage, what if we had a spell that could extinguish Infernos and overload a tesla?

    The torrential would do just that... A spell that when released unleashes a devistating monsoon/flood that affects Fire/lava structures, current structures also any defending troops.
    I
    🔵 Inferno towers will be temporarily disabled. (Lvl 1) 7 seconds then inferno is reignited.

    🔵 Tesla's will be overloaded to critical mass and destroyed damaging any units or structures (structures by half) around it. (Maximum damage to tesla from lvl 1+) (Troops damaged by 1/4 royals included)

    Well hope you like it.
    Same like the freeze spell. How if freeze spell the range increase i think it should enough to stop 2 inferno tower's attack.

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    Quote Originally Posted by Ridhorz7 View Post
    Same like the freeze spell. How if freeze spell the range increase i think it should enough to stop 2 inferno tower's attack.
    NO this will be completely different this will only effect Inferno and tesla. The only way it bothers any other building or troops is if the tesla is hit. And It reaches critical mass then destructs effecting building and troops.

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    Quote Originally Posted by JanglesG View Post
    NO this will be completely different this will only effect Inferno and tesla. The only way it bothers any other building or troops is if the tesla is hit. And It reaches critical mass then destructs effecting building and troops.
    So what exactly this spell? May be specification

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    Quote Originally Posted by ridhorz7 View Post
    so what exactly this spell? May be specification
    i don't understand what you are trying to say??

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    Quote Originally Posted by JanglesG View Post
    i don't understand what you are trying to say??
    Yes, i mean the feature, like it's level, spell duration, cost, housing space, etc

  8. #8
    Centennial Club plokpusta's Avatar
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    the housing space must be 3(increases the use of 1 housing space spells) and the cost 50000 elixir
    the fun part is finding the tesla thats a good thing ie high risk/reward

  9. #9
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    Quote Originally Posted by Ridhorz7 View Post
    Yes, i mean the feature, like it's level, spell duration, cost, housing space, etc
    Made some changes.

  10. #10
    New Guy Divyansh908's Avatar
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    need huge changes

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