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  Click here to go to the first staff post in this thread.   Thread: October 2016 Balancing & Update News

  1. #661
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    Quote Originally Posted by Soutam View Post
    This was only the first teaser it's not even a proper sneak peak and you guys are all jumping into conclusions. More contents to come over the next couple of days, so just wait up guys. I guess we will be getting proper sneak peeks from 6th or 7th October (maybe). So clash on.
    You need to stop complaining about the complainers first

  2. #662
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    When will the updates flow out?

    Sneak peeks are great, but with the anticipated reduction of cost and or time for researching some items, I am concerned with when we can expect this. Who wants to pay full price and miss a fire sale a couple of days later?

  3. #663
    Millennial Club Wizard80's Avatar
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    This update seems to coincide with me getting all my walls to level 9. I may well become more active from now on.
    Level 156 - Town Hall 11
    BH7
    Clan: Karma Rising
    TH9 25.1.16 TH10 1.8.17 TH!! 17.9.18

  4. #664
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    Quote Originally Posted by Fr4ncisc0 View Post
    Instead of adding new levels to existing defenses , how about we get new defenses? Also the lab times are getting ridiculous , either give us a dark elixir separate lab or make the waiting times shorter.

    Ice wizard tower and a 3-headed dragon for defense would be epic !

    Love the game!
    there is a 3 headed dragon already in the game the only problem is it takes 260 troop space and no camps can hold it yet

  5. #665
    Pro Member GarChimp's Avatar
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    Quote Originally Posted by twinblade123 View Post
    I'm the elitist? First post was about bragging how you never failed. Come up to legend and use troops up here. Oh wait, you can't, cause you're not a TH11, and have no idea how anything works.

    Let me make this simple for you - any troop that comes from a higher level player to a low level player, will be OP. Because it is 2-3 TH levels ahead in hit points and DPS.

    This will now include dragons to TH8s, loons to TH7s and TH8s, lava hounds to TH9s, hogs to TH9s, etc

    Please tell me how bowlers are any different, other than that they're the new troop. We use all sorts attacks in my clan, 27 win streak, 94-6 recent war record.

    So yeah. I know what I'm talking about, I'm the leader. What's your credentials?
    You keep putting words in my mouth. There is a quote button if you would like to use it and not make up lies about what I have said.

    "
    I'm indifferent on the war loot adjustments (I can't even remember the last time i failed with 0 stars), but they don't negatively affect the play of the game so it's cool."

    This actually implies that I HAVE failed...

    Additionally, you keep avoiding the topic at hand. This debate is about utility. And if you keep dodging the subject then you might as well stop replying. This has nothing to do with other troops. I am trying to tell you that bowlers as their own troop have a better utility than the miners. That doesn't mean they are more "OP". Goblins are much better at getting loot than hog riders. Does that make goblins OP? or is their utility to get loot op? Goblin knife? Do you think that just because you are a maxed out legend league player, that your opinion on this is more valid than mine is? Please tell me, what about bowlers changes between th11 and the lower level town halls to justify such a position? How do they magically work differently when you place an eagle on your base? How to they magically change by being the leader of a clan? (your war record is irrelevant) The answer is that nothing about the utility of the bowlers change. They are STILL good at ding the SAME things. I don't even see you disagreeing with me on any of your replies. Could it be that you've already given up?
    ...revenge you with the quickness 🔥

  6. #666
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    I liked this update. I'm just glad they left engineering alone, hopefully that will shut the whiners up, and no new barracks to upgrade for weeks again.

  7. #667
    Forum Elder Monoxide's Avatar
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    People just like to complain. It's funny that many people are so self important that they feel their opinion needs a thread of its own and they can't just manage to post thoughts in the sticky up top

  8. #668
    Junior Member Bvlopes's Avatar
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    We started with the Sneak Peeks !!

    Quote Originally Posted by Anoushka[Supercell] View Post
    The Clash of Clans team approaches game balance by looking at attack stats and playtesting gameplay changes. As outlined by our design values, regular balancing updates help keep the game fun and interesting!

    In this sizable round of balancing changes, we're continuing to develop Town Hall 11 gameplay, boost underperforming units, and ease some high level upgrades. We've also taken a look at Clan Wars XP and war loot rules.


    NEW: Wizard level 7 (TH 10)
    Wizard level 6 hitpoints and damage slightly increased
    Wizard level 6 available at Town Hall level 9 (was 10)


    Fashionably late to the party, high-level Wizards are finally showing up - in style! They'll lend some needed extra
    firepower to Town Hall 9 and up.


    NEW: Hidden Tesla level 9 (TH 11)
    REMOVED: Hidden Teslas no longer deal 2x damage to P.E.K.K.A

    Popular Tesla-heavy defensive cores have led to underwhelming P.E.K.K.A gameplay. Removing the 2x damage rule helps P.E.K.K.A reclaim its fearsome potential while making room for a new Tesla level.


    NEW: Baby Dragon level 5 (TH 11)
    Baby Dragon level 4 available at Town Hall 10 (was 11)


    Baby Dragon upgrade levels should come just a bit earlier to give an appropriate power level to such a late game troop.


    NEW: Mortar level 10 (TH 11)
    Mortar level 8-9 damage increased


    Mortar has fallen behind the defensive curve. A boost to later levels, and the new Mortar level 10, will help give Mortar back its punch.


    Skeleton Spells spawn MUCH more Skeletons, but over a longer time

    The rebalanced spell is much better at doing - well, pretty much everything. 26 Skeletons in a single spell slot? You'd better believe it!


    Cloned troops from Clone Spells can stay much longer on the battlefield

    The power of Clone Spells comes from effective positioning. Longer troop lifetime will bolster well placed Clones.


    Bowler hitpoints slightly decreased

    Skillful attackers often keep Bowlers far and safe from damage. A small hitpoint reduction better balances their immense and efficient reach.


    Other NEW Town Hall 11 upgrades:

    • Dragon level 6
    • X-Bow level 5
    • 25 additional Wall pieces


    Upgrade Discounts (time and/or cost):

    • Wizard 6
    • Dragon 3-5
    • Baby Dragon (all levels)
    • Cannon 12-13
    • Archer Tower 11-13
    • Mortar 8-9
    • Wizard Tower 7-8
    • Hidden Tesla 5-8
    • X-Bow 2-4


    Clan Wars balancing:

    • Earn a partial War Win Bonus even when failing an attack
    • War Win Bonus is no longer reduced when attacking lower Town Hall levels
    • Tougher targets in war are worth more Clan XP, to a max of 10XP!

    We want to lessen the downsides of more ambitious war attacks and better reward clean-up attacks.

    Also, basing Clan XP rewards on defender strength will better reward Clans that participate in high-level Clan Wars!


    Phew! That's all for now - Clash on!

    The Clash of Clans Team








    See you tomorrow!

  9. #669
    Jwp721's Avatar
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    Because everyone has their own agendas and to just have one change would leave too many people out.

  10. #670
    Pro Member Kirch3b21's Avatar
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    Quote Originally Posted by WinterBaron View Post
    You need to stop playing. People like you, who keep whining, spoil the game. Give you nothing, you cry. Give you something, you cry. Time to say goodbye
    You're the coolest

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