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Thread: God save the Queen*petition*

  1. #31
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    Signed sealed and delivered. Im all for anything that breaths more offensive diversity into the game. Currently seeing the same troops in war and raids with almost no variation. Myself included. So stale at this point.

  2. #32
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    Quote Originally Posted by Zelonius View Post
    Supercell has buffed cannons and nerfed the healers all for the sake of stopping mass bowlers and miners.unfortunately this has hurt the qw quite a bit. So to help save queen walk i propose that the healing effect on heroes get a buff from 50% to 75%. Doing this will increase the viability of Queen walks around the world so i declare this thread to be a petition to increase the healing effect on heroes.

    /signed



    #savethequeen
    A bit only? Really? Queen walk on maxed TH 11 is dead. 3 Healers on queen = dead queen. The problem with Supercell developers is they know nothing about strategy and the future of the game that's why it's on decline.

    Signed
    TH 10.5 All three heroes maxed out

  3. #33
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    Not sure if your suggestion would not over balance her again tbh.
    I could see ppl taking 6 or 7 healers to keep her alive.

    I still QW now... I've just condensed the length of the walk... before, I was confident of taking a side of a base... then have her meet up with my main army... now, after the recent update, I off set her on a corner and walk half a side, bringing my main force in sooner to tank.

    The recent update also affected my bowler attacks but not every time... sometimes you get away with it, sometimes you don't. Depends on the SAM placement.
    Just means fresh hits in war are very risky using either strat... but on 2nd hits when someone has either scouted or attacked and semi-failed, you can do it... usually.
    Skrivo
    TH12
    Leader of war clan's vVv & sPu

  4. #34
    Super Member ILBigBuck's Avatar
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    Quote Originally Posted by SoldierNumber2178281828 View Post
    At this point it is very clear that Supercell wanted to nerf the queen walk. The air traps placement was intentionally set to nerf the queen walk, not the bowlers.

    What does healer nerf do? It nerfs healers, not bowlers. Suoercell did not want to state directly that they are nerfing queen walk because it would create a huge uproar in the community. But a lot of people were complaining about the overpowered bowlers so they took advantage of that to make the healer nerf as a bowler nerf.
    This guy is 100% correct

  5. #35
    Forum Elder Monoxide's Avatar
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    Quote Originally Posted by DYH View Post
    Maybe it was meant to hurt Queen walk...Queen walk is for terrible attackers and should be removed as quick as possible
    Sound like someone with a crappy base and poor layout is a bit fussy

  6. #36
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    Quote Originally Posted by Shellcoder View Post
    A bit only? Really? Queen walk on maxed TH 11 is dead. 3 Healers on queen = dead queen. The problem with Supercell developers is they know nothing about strategy and the future of the game that's why it's on decline.

    Signed
    I'm a town hall 10 so can't speak from personal experience regarding town hall 11 but I watch alot of high level war live streams... And I see queen walks all over the shop on max town hall 11s to this day

  7. #37
    Forum Veteran jeebs16's Avatar
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    Quote Originally Posted by DYH View Post
    Maybe it was meant to hurt Queen walk...Queen walk is for terrible attackers and should be removed as quick as possible
    Spoken like someone who has either never used a Queen Walk or failed at every attempt
    #WeAreForumersNotRedditors

  8. #38
    Forum Veteran Kenchafer's Avatar
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    I actually started using QW after the nerf and not having much issue honesty. This is a weak queen attacking th10s. Usually core dive with valks and clean outside with QW.

  9. #39
    Forum Veteran jeebs16's Avatar
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    Quote Originally Posted by Kenchafer View Post
    I actually started using QW after the nerf and not having much issue honesty. This is a weak queen attacking th10s. Usually core dive with valks and clean outside with QW.
    Decent base designers have put all air traps on the outside, but most still haven't caught up yet
    #WeAreForumersNotRedditors

  10. #40
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    Quote Originally Posted by jeebs16 View Post
    Decent base designers have put all air traps on the outside, but most still haven't caught up yet
    The "most" will never catch up (half of them still have their town halls outside) and it doesn't make that much of a difference either way even when a base is adjusted, it's not like you can stack up air mines all on one side, only a 25% chance at best of them coming from there lol and if it's just dispersing them one on each side of the base... It's really no big deal, not gonna make or break a raid

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