I know the place and its not my first time not in mobile nor in console, neither of them. I have always found something similar like this, it never ends well, even if you ask them to think rationally before really posting, its all in left in skies.
Anyways I apologise i know QW is favorite to many, but giving to buff a strat, makes no sense to me, its a strat and how you would like to implement, think about ppl still using in wars at current state and still 3* them. Even if QW fails during the atk but troops pulls it through thanks to efforts of queen and healer, its pretty good enough to keep that immortality long enough but not throughout the whole atk, its unbalance and there are other troops who could use a lot instead of one strat but they are consider completely low than the others but then again, I ll fail if you still misunderstand me what I meant.
I am sorry again, I 'll edit that post if possible.
Qw will still have risk and won't be as invincible as it was 4 months ago. The queen rush strategy is gone as far as i know. SAMs outside the walls can stop qw. Im just asking to make it alittle more viable on the outside of the base. Even if my idea is implemented the queen walk wont survive long inside the base as was the case 4 months ago.
signed
10 signs
QW at TH11![]()
IGN's: Burrito Jimmy & Jimichanga | TH11 | Level 211 | Royals Done | Walls Done | FireFighter Done
Former Leader @ Clash Force #QQCQQOU (stepped down... life and stuff)
n't be as invincible as it was 4 months ago. The queen rush strategy is gone as far as i know. SAMs outside the walls can stop qw. Im just asking to make it alittle more viable on the outside of the base. Even if my idea is implemented the queen walk wont survive long inside the base as was the case 4 months ago.[/QUOTE]
If it helps the queen in lasting longer after losing the healers, maybe slight increase of her stealth ability in duration abit more could counter abit too or just either of these two, since SAMs will ruin it the moment it comes in range and now left alone, she will get hit by multiple def, which will be pretty bad if losing her if some part of the atk goes wrong or by an accident if ppl had laid those traps outside to even make strat completely useless.
I know I am not clear about this part, I only used it when she was lv9, and my lv2 healers ( I only tried that time when I first heard about it ), in wars, it went kinda decent but I think I made a lot of mess when she didn't go the directions ( still learning )I wanted, which ended up in 1 or 2* in right after the troops followed it up.
I am getting max healer in couple of days most likely before update, after my queen hits lv15, maybe I can improve my errors and try out this strat( it may or may not work in war for me but in loot raids, it always work ). Well QW is an OP strat in its own strength, which is why I was afraid if they improved and made her better, this would end up in unstoppable but like I said I am not very experienced but I have practiced and watched how ppl have used it effectively for 3* , so I know its one of the best strat along with govaho, or lava loon and many other types.
Anyways I believe they won't leave the heroes behind just like that, but I don't think devs are gonna allow easily, because it plays a huge role in 3* strat combining the troops along, imho, its an OP strat in my personal referrence, which is why I ended up disagreeing with QW, knowing she is 2x or more better than wiz or drags when combined with healer, let alone warden. Anyways good luck with the petition
see, you have not done a proper attack with QW and you claim it is OP. all your arguments have just been made invalid, let me give you a summary what you need to look out for
Look for how many defenses will be engaging her at once.
Will she encounter the CC, a Hero?
Where are the air defenses?
Will the sweepers help you or hurt you?
Is the 56 Troop space in healers really needed? Is it worth the cost?
Can I spare a rage for the walk?
What objectives can I accomplish?
Is it a charge?
Do I also need WBs? Do I need her to destroy certain building before dropping WBs?
In what order will she target buildings?
How much do I need to funnel?
Do I use a baby drag to funnel?
Do I use wizards or minions to funnel?
Can the Xbows reach her?
Is there the possibility of sams?
Do I need a loon to clear the area for my healers?
Can I afford an extra healer "for emergency"?
yep really easy and OP
please, do not comment when you do not have experience of the strat. QW was NEVER OP, you never used them, you do not know, also, your a th9, WHAT WARDEN? jail warden? the mighty pekka statue?
Last edited by waxbaseee; October 5th, 2016 at 02:28 PM.
and lets go through the nerf and buffs of QW
buffs
1. healers do not trigger mines (early 2015)
nerfs (all after the buff)(not in order)
1. healing reduced to 50%
2. xbow dmg increased by 20
3. cannons, AT get new levels
4. cannons deal more dmg
5. healer trigger traps.
6. mortars buffed, new tesla lvls.
1 buff, and now 6 nerfs. tons of indirect/ direct nerfs, no more please, its time for a buff.
QW is already much weaker than BEFORE THE 2015 buff, since before that they had 100% healing and weaker point defs
Last edited by waxbaseee; October 5th, 2016 at 02:29 PM.
people often confuse viable and "OP" the other day someone joined my clan and commented on my attack against a th10 saying that valks are OP. In that attack im a th10. If valks are OP than i would've 3 starred but i only got a low 2 star attack. I corrected the newbie by explaining that valks are not "OP" they are just one of the few viable options available for 3 star attacks.
Moral of the story is just because something is highly effective does not mean that it is "OP"
Last edited by Zelonius; October 5th, 2016 at 02:48 PM.