FWIW, I'm going to disagree in part. Maxing defense provides no advantages in this game - not even in the farming side of the game. I have rushed games and I have maxed games; the amount of loot lost is essentially the same. Maxed games tend to attract stronger, better attackers in the farming game (with stronger armies) which means you're likely to lose just as much if not more than a rushed game that attracts weaker opponents who think they can take your game down easily. My rushed TH11 is a prime example; it gets attacked like clockwork within minutes of coming off shield yet it loses very little; typically less than my lower TH games. That's in spite of being attacked by max troops and heroes. Players look at it, think it's an easy win, then find out differently. (In fact, it often defends and gains stars; it's pulled in several hundred stars over the course of a few weeks' defenses.)
Clan wars should be about skills, base design, and strategy. Ideally the matchmaking algorithm should enable the most "even" trials of these. Knowledge of war weight...that's not really being used to test one's mettle against a reasonably equal opponent. There are some (many?) who use their knowledge of war weight to pace their game's development; as you said, getting offense going while managing defensive upgrades to not make one's game a detriment in war. Unfortunately, that's not what players like the ones in this thread's example are doing. There is neither challenge nor honor in defeating weaker opponents who stand no chance of defending against a stronger enemy.
I've said it before and I'll say it again - there's only one way to truly deal with the inequality that this kind of engineering (x.5, defenseless, etc) introduces. That is to have a base war weight for each TH. It's not so much an issue of a clan having one or two games like this...it's that there are so many clans engineering their roster such that half their roster games the matchmaking algorithm. I really don't see how SC can do anything to deal with it otherwise; every other solution will still allow things like x.5 to take center stage (and that's what we have here). I think SC's spot on about how they weight offensive capabilities and I think it would work just fine if they simply made it so a TH10 scores as a TH10 rather than looking like a TH8. Minimum war weight by TH would end these debates.





