I assume this has been posited here before, but I was thinking to what makes games like Call of Duty and Halo so competitive, and asides from direct competition in the form of game play, there is a strong secondary level of competition in the form of advanced stats.

I would love to see the same integrated in Clash of clans. Metrics for clashers to compare themselves with other clashers, or to use as a basis for recruiting/building a stronger clan. Some ideas include Average stars per war, Average loot per raid, average loot lost per raid, average percentage of destruction per raid, average percentage of destruction per defense, Average donations per season, and so on. If possible, it would be cool to also have it be filterable over a period of time (past season, past 3 seasons, 6 seasons, etc.).

It would add another layer of competition besides wars and base progression, and would essentially provide a richer experience without having to actually add any content.

/End rant.