Im a software designer, so Im quite particular with the nb of clicks used for actions... I have been wheating and corning for a while, and to fill 10 boxes by repeating 10 times the same action sequence is boring and very time wasting ...
Can we actually be a bit more optimized here? Like when I choose a resource when I have 60 items, if the next 5 boxes on the roadside shop are also free, can I instead of 10, choose max 60? Then the whole 6 boxes are filled with 1 time click.
If I choose 56, then only 5 boxes full, the 6th will have 6 items?
This is a whole lot optimized way to fill the shop and I would love it. Of course if anyone doesnt like it, they can choose to use the old system by a tick in advanced settings of the game?
Thanks a lot for listening to my ideas, as a developer myself I think this is very doable thing![]()





