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  Click here to go to the first staff post in this thread.   Thread: Cure for the Common Cloud (An Idea for Legend League Gameplay)

  1. #401
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    Quote Originally Posted by Martvol View Post
    Why can't end game be Player v. Player at 5000+ cups. These are suppose to be the best players. Let them throw down against each other. Winner gets the cups. That is the limiter. People will put in a really good attack but get bested by someone else. Let's get this so that person sitting at the top at the end of the season knows how to attack really well, not just able to sit around and make the most one star raids. P v. P would have no clouds. I cannot see a draw back to P v. P.
    Really should be this way cause getting hit by a Titan 2 for -56 really hurts.
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  2. #402
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    Would this feature mean I would have the same Offensive Clan Castle troops as my Defensive Clan Castle Troops?
    Or has that been discussed/covered?

  3. #403
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    Quote Originally Posted by PhilISuppose View Post
    Would this feature mean I would have the same Offensive Clan Castle troops as my Defensive Clan Castle Troops?
    Or has that been discussed/covered?
    None of this is from SC it's just us players discussing it. If player vs. player is added I hope SC adds a "defensive" cc to have on standby.

  4. #404
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    I am sure I am not gonna make it there in near future

    1 question, how bases are vulnerable to attacks in caae they are not used(dead for some time) as they won't be entering the legend battle. (So once a legend nd dead always a legend?)

    Might be miasing something.

    But this sounds pretty interesting, kinda another gameplay aspect added.

  5. #405
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    Quote Originally Posted by TheBarbaric View Post
    I am sure I am not gonna make it there in near future

    1 question, how bases are vulnerable to attacks in caae they are not used(dead for some time) as they won't be entering the legend battle. (So once a legend nd dead always a legend?)

    Might be miasing something.

    But this sounds pretty interesting, kinda another gameplay aspect added.
    There are ways to address an inactive legend by still having a shield system. Some options are noted in the original post on this thread. A simple one might be after a certain period of inactivity you are opened up to be matched by an attacking titan.

  6. #406
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    I swear I commented on this thread before.

    Either way good idea and it's nice to have this as a new game mode, even if the majority wouldn't get access to it, makes more players want to push.

  7. #407
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    Beside Legend is not a league like bronze to titan, they reset the trophy of a legend players every season so it fair and should have their own rules. I do like the idea....
    Will see much more top player on the leaderboard.

  8. #408
    Forum Veteran vlix's Avatar
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    This PvP system is an excellent idea!

    But perhaps change this a little bit:
    "Attack Cool-down: Legend Battles by a player may be made once every 20 minutes. Boosting barracks can be advantageous for more attacks, but not instantly finishing troop/spell training and hero healing with gems"

    This is not fair for people that don't buy gems to boost, and give too much advantage to those who buy gems to boost.
    For example: two same skilled players who won 70% of their matches, and play 24/7, one that boost will be at higher cups than the one that don't.

    Change the Legend Battles to once every 1 hour. This way, boosting advantage will be eliminated.
    Now it'll be just skill and endurance.
    Last edited by vlix; March 15th, 2017 at 04:33 AM.

  9. #409
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    Very very good idea ,, change game mode in legend league its so awesome ,, we need update like that

  10. #410
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    Quote Originally Posted by vlix View Post
    This PvP system is an excellent idea!

    But perhaps change this a little bit:
    "Attack Cool-down: Legend Battles by a player may be made once every 20 minutes. Boosting barracks can be advantageous for more attacks, but not instantly finishing troop/spell training and hero healing with gems"

    This is not fair for people that don't buy gems to boost, and give too much advantage to those who buy gems to boost.
    For example: two same skilled players who won 70% of their matches, and play 24/7, one that boost will be at higher cups than the one that don't.

    Change the Legend Battles to once every 1 hour. This way, boosting advantage will be eliminated.
    Now it'll be just skill and endurance.
    Yes, I also considered this. Maybe somewhere in the middle or a maximum # of attacks in a 4 hour span then a longer cool-down. There still needs to be a reason to boost or the company won't be making money from Legends.

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