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  Click here to go to the first staff post in this thread.   Thread: Cure for the Common Cloud (An Idea for Legend League Gameplay)

  1. #411
    Senior Member Ariesram's Avatar
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    Quote Originally Posted by Ariesram View Post
    Yes, I also considered this. Maybe somewhere in the middle or a maximum # of attacks in a 4 hour span then a longer cool-down. There still needs to be a reason to boost or the company won't be making money from Legends.
    There was a nice idea by vlix (https://forum.supercell.com/member.php/481998-vlix) in a separate thread.

    https://forum.supercell.com/showthre...62#post9781062

    I think if everyone is limited to 6 attacks within a 6-hour block, it could balance out those who can gem and those who do not. If you boost twice, someone could get 6 attacks done within 2 hours (then wait 4 hours to go at it again). If someone does not boost and has the time, they could sit and raid once per hour over the 6 hours. Boost should still be available for those with less time. I know I would take advantage of this at times. Thoughts?
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  2. #412
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    Quote Originally Posted by Ariesram View Post
    There was a nice idea by vlix (https://forum.supercell.com/member.php/481998-vlix) in a separate thread.

    https://forum.supercell.com/showthre...62#post9781062

    I think if everyone is limited to 6 attacks within a 6-hour block, it could balance out those who can gem and those who do not. If you boost twice, someone could get 6 attacks done within 2 hours (then wait 4 hours to go at it again). If someone does not boost and has the time, they could sit and raid once per hour over the 6 hours. Boost should still be available for those with less time. I know I would take advantage of this at times. Thoughts?
    How many legend players get in more than 6 attacks in every 6 hours?
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  3. #413
    Senior Member Ariesram's Avatar
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    Quote Originally Posted by Anarchos View Post
    How many legend players get in more than 6 attacks in every 6 hours?
    Maybe those at 5000-5200 could at times and that's probably it. If Legends could achieve the maximum attacks in a shorter period of time, it would also make it easier for the serious pushers to also participate more in war activities if they also like war. For me (I am in a war clan), I would have a much better balance between both aspects of the game (push vs. war) using this proposal.
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  4. #414
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    Quote Originally Posted by Ariesram View Post
    Maybe those at 5000-5200 could at times and that's probably it. If Legends could achieve the maximum attacks in a shorter period of time, it would also make it easier for the serious pushers to also participate more in war activities if they also like war. For me (I am in a war clan), I would have a much better balance between both aspects of the game (push vs. war) using this proposal.
    Yeah at 5000-5200 I average less than 45 minutes usually, often getting attacks within 5-10 minutes. 5500+ is where I hit the 2 hour wall every season. When I was working on my heroes I intentionally stayed in that 5000-5200 range and the loot was great.

  5. #415
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    If you only gain trophies from doing better against your opponents base than they do against yours, wouldnt trophies naturally balance out without a restriction on attack frequency?
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  6. #416
    Senior Member Ariesram's Avatar
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    Quote Originally Posted by aquamantis View Post
    If you only gain trophies from doing better against your opponents base than they do against yours, wouldnt trophies naturally balance out without a restriction on attack frequency?
    The best attackers with no monetary or time restrictions would be able to leave everyone else in the dust, I'm afraid. The accounts that are shared, assuming that continues, would be untouchable. My thoughts were to do everything possible to keep it an even playing field.

  7. #417
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    Quote Originally Posted by Ariesram View Post
    The best attackers with no monetary or time restrictions would be able to leave everyone else in the dust, I'm afraid. The accounts that are shared, assuming that continues, would be untouchable. My thoughts were to do everything possible to keep it an even playing field.
    Those shared accounts better hope they are all better than the average legend attacker. If they are, then, yes, sharing accounts with unlimited attacks would result in a huge advantage to the people who share. A limit on daily attacks would be fine by me, but I doubt SC would turn down the potential gem use for unlimited attacks.

  8. #418
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    So why isn't this thread in the ideas section?
    Any Questions?

  9. #419
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    This is an excellent idea!

  10. #420
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    Love this Idea, Great info on all aspects of Legend League gameplay as well. Top marks for the suggestion hopefully supercell are listening!

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