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  Click here to go to the first staff post in this thread.   Thread: Cure for the Common Cloud (An Idea for Legend League Gameplay)

  1. #381
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    Quote Originally Posted by Alex0754 View Post
    Sad but... we had our chance to do so
    Haven't CR had 6 of the Q&A threads and CoC only 4? We should get another -- why not now.


  2. #382
    Senior Member Ariesram's Avatar
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    Quote Originally Posted by sinfiery View Post
    Haven't CR had 6 of the Q&A threads and CoC only 4? We should get another -- why not now.
    I know we had one recently, but never too early get the next one ready. And if not that, a special edition Q and A, not for the sake of the thread or for the sake of it being mine, but because a lot of people are interested in this topic. A thread that lives for 8 months deserves a little more attention.

  3. #383
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    Quote Originally Posted by Marika[Supercell] View Post
    This is a very interesting suggestion, thank you for the great input! I agree with you about clouds and highlevel gameplay, it's not fun to stare at the clouds. And based on feedback it looks like the clouds have been getting worse (were good for some time after trophy reset was introduced). There's not a simple solution to this and unfortunately I don't have news for you yet, but I still wanted to jump in and thank you for starting this topic!
    Instead of thanking him for this great post, kick him over to the idea-section!

  4. #384
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    Quote Originally Posted by Ariesram View Post
    I know we had one recently, but never too early get the next one ready. And if not that, a special edition Q and A, not for the sake of the thread or for the sake of it being mine, but because a lot of people are interested in this topic. A thread that lives for 8 months deserves a little more attention.
    Unfortunately, if SC was actually working on this issue, they would be able to provide us with an update (regardless of it was part of a Q&A). If you are working on a solution to a problem, at some point you rule out certain ideas so you can focus on the one(s) you think have merit. The fact that they have not said anything leads me to believe they are not actually working on it.

  5. #385
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    One to one attack - when I get hit I lose far more than I gain when i hit - I have to raid a few to stay ahead even a cup or two. Also a 24 hour shield - Seriously that is a HORRIBLE idea - no way that would not kill us up there
    Last edited by mydanes; February 26th, 2017 at 04:10 PM.

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  6. #386
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    Quote Originally Posted by mydanes View Post
    One to one attack - when I get hit I lose far more than I gain when i hit - I have to raid a few to stay ahead even a cup or two. Also a 24 hour shield - Seriously that is a HORRIBLE idea - no way that would not kill us up there
    I don't think you understand what PvP is. In PvP you literally are attacking the same person attacking you. It is like an instant revenge. There is no "I lose way more than I win" because it will be the exact same. A very simple version would be like this: a loss is -5 cups, 1 star is 5 cups, 2 stars is 10 cups, 3 stars is 15 cups, but at the same time the enemy is attacking you with the same cups at risk.

    In the end, if you do better than the guy attacking you, your trophies increase, if you do the same, your trophies stay the same, if you do worse, your trophies decrease.

  7. #387
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    I know Legends is not made to farm, but has anything been thought for the ressources?

    Maybe I missed it though I didn't read the whole thing

  8. #388
    Senior Member Ariesram's Avatar
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    Quote Originally Posted by Alex0754 View Post
    I know Legends is not made to farm, but has anything been thought for the ressources?

    Maybe I missed it though I didn't read the whole thing
    Yes, I accounted for that in the body of the idea. Legends would not go broke as the win bonus would be adjusted to counteract the 1:1 attack/defend system.
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  9. #389
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    I managed to make it to 5420. If it wasn't for my boss not caring that I clouded at work, despite company policy of no personal devices outside of breaks, I would've never have gotten that high.

    If it wasn't for a home reno, I would've had more opportunity to play evenings and weekends and could've gotten higher.

    Having experienced a season in Legend, the leaderboard is not about skill, but who has the most opportunity to cloud.

    I won't be trying for a new trophy record until something like this is put in place, where skill and not time, determines how far you can climb.

  10. #390
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    Quote Originally Posted by LordHalestorm View Post
    I managed to make it to 5420. If it wasn't for my boss not caring that I clouded at work, despite company policy of no personal devices outside of breaks, I would've never have gotten that high.

    If it wasn't for a home reno, I would've had more opportunity to play evenings and weekends and could've gotten higher.

    Having experienced a season in Legend, the leaderboard is not about skill, but who has the most opportunity to cloud.

    I won't be trying for a new trophy record until something like this is put in place, where skill and not time, determines how far you can climb.
    Right now skill plays a factor as well (look at the difference in number of wins on the leaderboard) but I agree time plays too much of a role. This proposed PvP system would make it more about skill, that is for sure.

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