Results 1 to 9 of 9

Thread: Wallbreakers PLEASE FIX

  1. #1
    Millennial Club
    Join Date
    Aug 2013
    Posts
    1,392

    Wallbreakers PLEASE FIX

    Please fix the wb Ai or the gameplay. I am tired of dropping the wallbreakers in the same spot only to see them go for different walls. If I drop 6 max wb, I should be able to open a level 10 wall. No bombs, no WT or mortar splash. Just the 6 went to 4 different walls. Allowing us to just choose the walls we want to target would be a great enhancement. The unpredictability of where they will go is tiresome. They didn't use to do that.

  2. #2
    SharkyFinn's Avatar
    Join Date
    Mar 2014
    Location
    Everywhere. Always watching.
    Posts
    11,940
    There's a random factor to prevent cheaters from scripting perfect attacks. When dropping your wb's hold your finger down instead of tapping 6 times. It seems to lessen the chance they'll split off.
    SharkyFinn.com Official Web Site

    SharkyFinn.com Official Web Site -+- SharkBite YouTube Channel
    USAR (#2GR9YCGR) - Level 22 - 781 Clan War wins
    Private Message - + - Forum Rules - + - Groupme - + - Discord

  3. #3
    Senior Member Bman10's Avatar
    Join Date
    Apr 2016
    Location
    Climbing a tree to get better service
    Posts
    461
    Quote Originally Posted by SharkyFinn View Post
    There's a random factor to prevent cheaters from scripting perfect attacks. When dropping your wb's hold your finger down instead of tapping 6 times. It seems to lessen the chance they'll split off.
    Sharkyfinn could you explain how this random factor works? I knew it existed, but I would really like to know how it works, because I have noticed my bowler walks occasionally work perfectly, and other times they go full derp even though I dropped them in the same spot (FC)
    Bman10&33: Member of Fólkvangr or \/alhalla. Th10, heroes 23/31. \/alhalla Valkyrie handbook
    Fallacies are the bane of logic. Fight logic with logic!
    Quote Originally Posted by Hatchlhoff View Post
    Constructive criticism is largely a lost art in these days of anonymous opinion-spouting
    Quote Originally Posted by Hatchlhoff View Post
    Please nerf the sky, it is not falling quite fast enough.



  4. #4
    Centennial Club
    Join Date
    Oct 2014
    Posts
    135
    yea, that is real problem if you take about 6 bombers
    that is classic sc

  5. #5
    Forum Veteran
    Join Date
    Jul 2015
    Location
    a cardboard box
    Posts
    1,551
    Wallbreakers ai was fixed, but then it was changed to the current ai because the new ai was was having them do some weird stuff. That update was the update that changed the queens ai.

  6. #6
    Forum Elder Rainbow131's Avatar
    Join Date
    Nov 2015
    Location
    Somewhere between Hogs and the Exit.
    Posts
    2,695
    Quote Originally Posted by SharkyFinn View Post
    There's a random factor to prevent cheaters from scripting perfect attacks. When dropping your wb's hold your finger down instead of tapping 6 times. It seems to lessen the chance they'll split off.
    Yea, but by doing this you have the problem that all walk wrong (often)
    The Executioner itself!

  7. #7
    Millennial Club
    Join Date
    Aug 2013
    Posts
    1,392
    If I am trying to go into a compartment that is not empty and I drop wb right next to the place I want them to blow up, they should not walk to another compartment just because that compartment has a bldg closer. I don't care about the bldg, they shouldn't see that. They should hit the wall I direct them to (unless the compartment is completely empty.

  8. #8
    SharkyFinn's Avatar
    Join Date
    Mar 2014
    Location
    Everywhere. Always watching.
    Posts
    11,940
    Quote Originally Posted by Bman10 View Post
    Sharkyfinn could you explain how this random factor works? I knew it existed, but I would really like to know how it works, because I have noticed my bowler walks occasionally work perfectly, and other times they go full derp even though I dropped them in the same spot (FC)
    From what I've read, when a troop has multiple choices for a target all at the same distance, it'll randomly pick which one it targets. If you drop your troop so that it only has one choice, it should target the same every time.
    SharkyFinn.com Official Web Site

    SharkyFinn.com Official Web Site -+- SharkBite YouTube Channel
    USAR (#2GR9YCGR) - Level 22 - 781 Clan War wins
    Private Message - + - Forum Rules - + - Groupme - + - Discord

  9. #9
    Senior Member Bman10's Avatar
    Join Date
    Apr 2016
    Location
    Climbing a tree to get better service
    Posts
    461
    Quote Originally Posted by SharkyFinn View Post
    From what I've read, when a troop has multiple choices for a target all at the same distance, it'll randomly pick which one it targets. If you drop your troop so that it only has one choice, it should target the same every time.
    yeah... so 2-3 tiles closer doesn't count as one choice then :\ same applies for bowlers I am sure. derpy troops
    Bman10&33: Member of Fólkvangr or \/alhalla. Th10, heroes 23/31. \/alhalla Valkyrie handbook
    Fallacies are the bane of logic. Fight logic with logic!
    Quote Originally Posted by Hatchlhoff View Post
    Constructive criticism is largely a lost art in these days of anonymous opinion-spouting
    Quote Originally Posted by Hatchlhoff View Post
    Please nerf the sky, it is not falling quite fast enough.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •